mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
131 lines
4.6 KiB
C++
131 lines
4.6 KiB
C++
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
|
// Copyright (C) 2015 Faust Logic, Inc.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
#include "afx/arcaneFX.h"
|
|
|
|
#include "gfx/gfxTransformSaver.h"
|
|
#include "gfx/primBuilder.h"
|
|
|
|
#include "afx/afxChoreographer.h"
|
|
#include "afx/ce/afxBillboard.h"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
void afxBillboard::prepRenderImage(SceneRenderState* state)
|
|
{
|
|
if (!is_visible)
|
|
return;
|
|
|
|
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
|
ri->renderDelegate.bind(this, &afxBillboard::_renderBillboard);
|
|
ri->type = RenderPassManager::RIT_ObjectTranslucent;
|
|
ri->translucentSort = true;
|
|
ri->defaultKey = (U32)(dsize_t)mDataBlock;
|
|
ri->sortDistSq = getWorldBox().getSqDistanceToPoint( state->getCameraPosition() );
|
|
state->getRenderPass()->addInst(ri);
|
|
}
|
|
|
|
void afxBillboard::_renderBillboard(ObjectRenderInst *ri, SceneRenderState* state, BaseMatInstance* overrideMat)
|
|
{
|
|
if (overrideMat)
|
|
return;
|
|
|
|
// predraw
|
|
if (normal_sb.isNull())
|
|
{
|
|
GFXStateBlockDesc desc;
|
|
|
|
// Culling -- it's a billboard, so no backfaces
|
|
desc.setCullMode(GFXCullCW);
|
|
|
|
// Blending
|
|
desc.setBlend(true, mDataBlock->srcBlendFactor, mDataBlock->dstBlendFactor);
|
|
desc.alphaTestEnable = (desc.blendSrc == GFXBlendSrcAlpha &&
|
|
(desc.blendDest == GFXBlendInvSrcAlpha || desc.blendDest == GFXBlendOne));
|
|
desc.alphaTestRef = 1;
|
|
desc.alphaTestFunc = GFXCmpGreaterEqual;
|
|
|
|
desc.setZReadWrite(true, false);
|
|
desc.zFunc = GFXCmpGreaterEqual;
|
|
|
|
desc.samplersDefined = true;
|
|
|
|
normal_sb = GFX->createStateBlock(desc);
|
|
|
|
desc.setCullMode(GFXCullCCW);
|
|
reflected_sb = GFX->createStateBlock(desc);
|
|
}
|
|
|
|
if (state->isReflectPass())
|
|
GFX->setStateBlock(reflected_sb);
|
|
else
|
|
GFX->setStateBlock(normal_sb);
|
|
|
|
GFXTransformSaver saver;
|
|
GFX->multWorld(getRenderTransform());
|
|
|
|
GFX->setTexture(0, mDataBlock->getTexture());
|
|
|
|
MatrixF worldmod = GFX->getWorldMatrix();
|
|
MatrixF viewmod = GFX->getViewMatrix();
|
|
|
|
Point4F Position;
|
|
MatrixF ModelView;
|
|
ModelView.mul(viewmod, worldmod);
|
|
ModelView.getColumn(3, &Position);
|
|
ModelView.identity();
|
|
ModelView.setColumn(3, Position);
|
|
|
|
GFX->setWorldMatrix(ModelView);
|
|
MatrixF ident;
|
|
ident.identity();
|
|
GFX->setViewMatrix(ident);
|
|
|
|
F32 width = mDataBlock->dimensions.x * 0.5f * mObjScale.x;
|
|
F32 height = mDataBlock->dimensions.y * 0.5f * mObjScale.z;
|
|
|
|
Point3F points[4];
|
|
points[0].set( width, 0.0f, -height);
|
|
points[1].set(-width, 0.0f, -height);
|
|
points[2].set(-width, 0.0f, height);
|
|
points[3].set( width, 0.0f, height);
|
|
|
|
PrimBuild::begin(GFXTriangleStrip, 4);
|
|
{
|
|
PrimBuild::color4f(live_color.red, live_color.green, live_color.blue, live_color.alpha*fade_amt);
|
|
PrimBuild::texCoord2f(mDataBlock->texCoords[1].x, mDataBlock->texCoords[1].y);
|
|
PrimBuild::vertex3fv(points[1]);
|
|
PrimBuild::texCoord2f(mDataBlock->texCoords[2].x, mDataBlock->texCoords[2].y);
|
|
PrimBuild::vertex3fv(points[0]);
|
|
PrimBuild::texCoord2f(mDataBlock->texCoords[0].x, mDataBlock->texCoords[0].y);
|
|
PrimBuild::vertex3fv(points[2]);
|
|
PrimBuild::texCoord2f(mDataBlock->texCoords[3].x, mDataBlock->texCoords[3].y);
|
|
PrimBuild::vertex3fv(points[3]);
|
|
}
|
|
PrimBuild::end();
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|