Torque3D/Templates/BaseGame/game/tools/decalEditor/main.tscript
2023-11-14 18:58:58 -06:00

200 lines
6.3 KiB
Plaintext

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function initializeDecalEditor()
{
echo(" % - Initializing Decal Editor");
$decalDataFile = "data/managedDecalData." @ $TorqueScriptFileExtension;
exec( "./decalEditor." @ $TorqueScriptFileExtension );
exec( "./decalEditorGui.gui" );
exec( "./decalEditorGui." @ $TorqueScriptFileExtension );
exec( "./decalEditorActions." @ $TorqueScriptFileExtension );
// Add ourselves to EditorGui, where all the other tools reside
DecalEditorGui.setVisible( false );
DecalPreviewWindow.setVisible( false );
DecalEditorWindow.setVisible( false );
MainSceneTabPanel.add( DecalEditorGui );
MainSceneTabPanel.add( DecalEditorWindow );
MainSceneTabPanel.add( DecalPreviewWindow );
DecalEditorTabBook.selectPage( 0 );
new ScriptObject( DecalEditorPlugin )
{
superClass = "EditorPlugin";
editorGui = DecalEditorGui;
};
%map = new ActionMap();
%map.bindCmd( keyboard, "5", "EDecalEditorAddDecalBtn.performClick();", "" );
%map.bindCmd( keyboard, "1", "EDecalEditorSelectDecalBtn.performClick();", "" );
%map.bindCmd( keyboard, "2", "EDecalEditorMoveDecalBtn.performClick();", "" );
%map.bindCmd( keyboard, "3", "EDecalEditorRotateDecalBtn.performClick();", "" );
%map.bindCmd( keyboard, "4", "EDecalEditorScaleDecalBtn.performClick();", "" );
DecalEditorPlugin.map = %map;
new PersistenceManager( DecalPMan );
}
function destroyDecalEditor()
{
}
// JCF: helper for during development
function reinitDecalEditor()
{
exec( "./main." @ $TorqueScriptFileExtension );
exec( "./decalEditor." @ $TorqueScriptFileExtension );
exec( "./decalEditorGui." @ $TorqueScriptFileExtension );
}
function DecalEditorPlugin::onWorldEditorStartup( %this )
{
// Add ourselves to the window menu.
%accel = EditorGui.addToEditorsMenu( "Decal Editor", "", DecalEditorPlugin );
// Add ourselves to the ToolsToolbar
%tooltip = "Decal Editor (" @ %accel @ ")";
EditorGui.addToToolsToolbar( "DecalEditorPlugin", "DecalEditorPalette", "ToolsModule:decal_editor_n_image", %tooltip );
//connect editor windows
GuiWindowCtrl::attach( DecalPreviewWindow, DecalEditorWindow );
//set initial palette setting
%this.paletteSelection = "AddDecalMode";
}
function DecalEditorPlugin::onActivated( %this )
{
EditorGui.bringToFront( DecalEditorGui );
DecalEditorGui.setVisible( true );
DecalEditorGui.makeFirstResponder( true );
DecalPreviewWindow.setVisible( true );
DecalEditorWindow.setVisible( true );
%this.map.push();
//WORKAROUND: due to the gizmo mode being stored on its profile (which may be shared),
// we may end up with a mismatch between the editor mode and gizmo mode here.
// Reset mode explicitly here to work around this.
DecalEditorGui.setMode( DecalEditorGui.getMode() );
// Set the current palette selection
DecalEditorGui.paletteSync( %this.paletteSelection );
// Store this on a dynamic field
// in order to restore whatever setting
// the user had before.
%this.prevGizmoAlignment = GlobalGizmoProfile.alignment;
// The DecalEditor always uses Object alignment.
GlobalGizmoProfile.alignment = "Object";
DecalEditorGui.rebuildInstanceTree();
// These could perhaps be the node details like the shape editor
//ShapeEdPropWindow.syncNodeDetails(-1);
Parent::onActivated(%this);
}
function DecalEditorPlugin::onDeactivated( %this )
{
DecalEditorGui.setVisible(false);
DecalPreviewWindow.setVisible( false );
DecalEditorWindow.setVisible( false );
%this.map.pop();
// Remember last palette selection
%this.paletteSelection = DecalEditorGui.getMode();
// Restore the previous Gizmo
// alignment settings.
GlobalGizmoProfile.alignment = %this.prevGizmoAlignment;
Parent::onDeactivated(%this);
}
function DecalEditorPlugin::isDirty( %this )
{
%dirty = DecalPMan.hasDirty();
%dirty |= decalManagerDirty();
return %dirty;
}
function DecalEditorPlugin::onSaveMission( %this, %file )
{
DecalPMan.saveDirty();
decalManagerSave( %file @ ".decals" );
}
function DecalEditorPlugin::onEditMenuSelect( %this, %editMenu )
{
%hasSelection = false;
if ( DecalEditorGui.getSelectionCount() > 0 )
%hasSelection = true;
%editMenu.enableItem( 3, false ); // Cut
%editMenu.enableItem( 4, false ); // Copy
%editMenu.enableItem( 5, false ); // Paste
%editMenu.enableItem( 6, %hasSelection ); // Delete
%editMenu.enableItem( 8, false ); // Deselect
// NOTE: If you want to implement Cut, Copy, Paste, or Deselect
// for this editor simply enable the menu items when it is appropriate
// and fill in the method stubs below.
}
function DecalEditorPlugin::handleDelete( %this )
{
DecalEditorGui.deleteSelectedDecal();
}
function DecalEditorPlugin::handleDeselect( %this )
{
}
function DecalEditorPlugin::handleCut( %this )
{
}
function DecalEditorPlugin::handleCopy( %this )
{
}
function DecalEditorPlugin::handlePaste( %this )
{
}
function DecalEditorPlugin::handleEscape( %this )
{
}