Torque3D/Engine/source/shaderGen/HLSL
Azaezel b2a4f3fd44 depth correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // This fix prevents some bad rendering artifacts that occur at the edge of the visibleDistance.
   // The artifacts are most obvious when there is fog present.
2014-12-22 17:58:12 -06:00
..
bumpHLSL.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
bumpHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
depthHLSL.cpp depth correction 2014-12-22 17:58:12 -06:00
depthHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidHLSL.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pixSpecularHLSL.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pixSpecularHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderCompHLSL.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderCompHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderFeatureHLSL.cpp implicit truncation warning cleanup. 2014-07-09 16:25:42 -05:00
shaderFeatureHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderGenHLSL.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderGenHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderGenHLSLInit.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00