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assetBrowser
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
base
Removed unneeded duplicate of blank sky skybox
2021-08-06 01:06:36 -05:00
classIcons
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
componentEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
convexEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
datablockEditor
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
debugger
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
decalEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
editorClasses
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
forestEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
gui
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
2021-09-10 02:20:13 -05:00
guiEditor
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
levels
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
MainEditor /guis
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
materialEditor
Fix local variable being eval'd in materialEditor
2021-09-11 16:31:10 -04:00
meshRoadEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
missionAreaEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
navEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
particleEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
physicsTools
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
projectImporter
Adds handling to project importer so if incoming gui files have the %guiContent declaration at the start, it's converted to a global to comply with the script interpreter
2021-09-11 02:28:14 -05:00
resources
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
riverEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
roadEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
shapeEditor
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
2021-09-10 02:20:13 -05:00
shapes
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
VerveEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
VPathEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
worldEditor
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
fbx.sis
Adds function to get material definition by mapTo usage
2020-08-24 04:41:17 -05:00
glb.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
gltf.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
main.tscript
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
2021-09-10 02:20:13 -05:00
settings.xml
More updating of editor icons to assets
2021-08-07 19:27:01 -05:00
tools.module
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00
tools.tscript
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00