mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-19 20:30:58 +00:00
removed some x86 intrinsic functions that were in the mat44_impl file reinstated some mMath_C functions and mMathFn ptrs trying to diagnose an issue. Had to come up with a different way to initialize the scalar table if the isa tables are not initialized yet. Mac did not like the static initialization. Had to change neon over to using explicit masks for shifting, cross product was failing during bakes and matrix calculations
537 lines
12 KiB
C++
537 lines
12 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _MMATHFN_H_
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#define _MMATHFN_H_
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#include <math.h>
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#include <stdlib.h>
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#include <limits>
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#ifndef _MCONSTANTS_H_
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#include "math/mConstants.h"
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#endif
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#ifndef _PLATFORMASSERT_H_
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#include "platform/platformAssert.h"
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#endif
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extern void MathConsoleInit();
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//--------------------------------------
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// Installable Library Prototypes
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extern S32 (*m_mulDivS32)(S32 a, S32 b, S32 c);
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extern U32 (*m_mulDivU32)(S32 a, S32 b, U32 c);
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extern F32 (*m_catmullrom)(F32 t, F32 p0, F32 p1, F32 p2, F32 p3);
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extern void (*m_sincos)( F32 angle, F32 *s, F32 *c );
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extern void (*m_sincosD)( F64 angle, F64 *s, F64 *c );
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extern void (*m_point2F_normalize)(F32 *p);
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extern void (*m_point2F_normalize_f)(F32 *p, F32 len);
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extern void (*m_point2D_normalize)(F64 *p);
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extern void (*m_point2D_normalize_f)(F64 *p, F64 len);
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extern void (*m_point3F_normalize)(F32 *p);
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extern void (*m_point3F_normalize_f)(F32 *p, F32 len);
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extern void (*m_point3F_interpolate)(const F32 *from, const F32 *to, F32 factor, F32 *result);
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extern void (*m_point3D_normalize)(F64 *p);
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extern void (*m_point3D_normalize_f)(F64 *p, F64 len);
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extern void (*m_point3D_interpolate)(const F64 *from, const F64 *to, F64 factor, F64 *result);
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extern void (*m_point3F_bulk_dot)(const F32* refVector,
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const F32* dotPoints,
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const U32 numPoints,
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const U32 pointStride,
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F32* output);
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extern void (*m_point3F_bulk_dot_indexed)(const F32* refVector,
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const F32* dotPoints,
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const U32 numPoints,
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const U32 pointStride,
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const U32* pointIndices,
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F32* output);
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extern void (*m_quatF_set_matF)( F32 x, F32 y, F32 z, F32 w, F32* m );
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extern void (*m_matF_set_euler)(const F32 *e, F32 *result);
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extern void (*m_matF_set_euler_point)(const F32 *e, const F32 *p, F32 *result);
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extern void (*m_matF_identity)(F32 *m);
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extern void (*m_matF_inverse)(F32 *m);
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extern void (*m_matF_invert_to)(const F32 *m, F32 *d);
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extern void (*m_matF_affineInverse)(F32 *m);
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extern void (*m_matF_transpose)(F32 *m);
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extern void (*m_matF_scale)(F32 *m,const F32* p);
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extern void (*m_matF_normalize)(F32 *m);
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extern F32 (*m_matF_determinant)(const F32 *m);
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extern void (*m_matF_x_matF)(const F32 *a, const F32 *b, F32 *mresult);
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extern void (*m_matF_x_matF_aligned)(const F32 *a, const F32 *b, F32 *mresult);
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// extern void (*m_matF_x_point3F)(const F32 *m, const F32 *p, F32 *presult);
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// extern void (*m_matF_x_vectorF)(const F32 *m, const F32 *v, F32 *vresult);
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extern void (*m_matF_x_point4F)(const F32 *m, const F32 *p, F32 *presult);
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extern void (*m_matF_x_scale_x_planeF)(const F32 *m, const F32* s, const F32 *p, F32 *presult);
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extern void (*m_matF_x_box3F)(const F32 *m, F32 *min, F32 *max);
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// Note that x must point to at least 4 values for quartics, and 3 for cubics
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extern U32 (*mSolveQuadratic)(F32 a, F32 b, F32 c, F32* x);
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extern U32 (*mSolveCubic)(F32 a, F32 b, F32 c, F32 d, F32* x);
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extern U32 (*mSolveQuartic)(F32 a, F32 b, F32 c, F32 d, F32 e, F32* x);
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extern S32 mRandI(S32 i1, S32 i2); // random # from i1 to i2 inclusive
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extern F32 mRandF(F32 f1, F32 f2); // random # from f1 to f2 inclusive
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extern F32 mRandF(); // random # from 0.0 to 1.0 inclusive
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inline void m_matF_x_point3F(const F32 *m, const F32 *p, F32 *presult)
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{
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AssertFatal(p != presult, "Error, aliasing matrix mul pointers not allowed here!");
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#ifdef TORQUE_COMPILER_GCC
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const F32 p0 = p[0], p1 = p[1], p2 = p[2];
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const F32 m0 = m[0], m1 = m[1], m2 = m[2];
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const F32 m3 = m[3], m4 = m[4], m5 = m[5];
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const F32 m6 = m[6], m7 = m[7], m8 = m[8];
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const F32 m9 = m[9], m10 = m[10], m11 = m[11];
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presult[0] = m0*p0 + m1*p1 + m2*p2 + m3;
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presult[1] = m4*p0 + m5*p1 + m6*p2 + m7;
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presult[2] = m8*p0 + m9*p1 + m10*p2 + m11;
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#else
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presult[0] = m[0]*p[0] + m[1]*p[1] + m[2]*p[2] + m[3];
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presult[1] = m[4]*p[0] + m[5]*p[1] + m[6]*p[2] + m[7];
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presult[2] = m[8]*p[0] + m[9]*p[1] + m[10]*p[2] + m[11];
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#endif
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}
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//--------------------------------------
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inline void m_matF_x_vectorF(const F32 *m, const F32 *v, F32 *vresult)
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{
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AssertFatal(v != vresult, "Error, aliasing matrix mul pointers not allowed here!");
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#ifdef TORQUE_COMPILER_GCC
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const F32 v0 = v[0], v1 = v[1], v2 = v[2];
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const F32 m0 = m[0], m1 = m[1], m2 = m[2];
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const F32 m4 = m[4], m5 = m[5], m6 = m[6];
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const F32 m8 = m[8], m9 = m[9], m10 = m[10];
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vresult[0] = m0*v0 + m1*v1 + m2*v2;
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vresult[1] = m4*v0 + m5*v1 + m6*v2;
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vresult[2] = m8*v0 + m9*v1 + m10*v2;
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#else
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vresult[0] = m[0]*v[0] + m[1]*v[1] + m[2]*v[2];
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vresult[1] = m[4]*v[0] + m[5]*v[1] + m[6]*v[2];
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vresult[2] = m[8]*v[0] + m[9]*v[1] + m[10]*v[2];
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#endif
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}
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//--------------------------------------
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// Inlines
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inline bool mIsEqual( F32 a, F32 b, const F32 epsilon = __EQUAL_CONST_F )
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{
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F32 diff = a - b;
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return diff > -epsilon && diff < epsilon;
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}
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inline bool mIsZero(const F32 val, const F32 epsilon = __EQUAL_CONST_F )
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{
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return (val > -epsilon) && (val < epsilon);
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}
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inline F32 mClampToZero(F32& input)
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{
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if (input < __EQUAL_CONST_F && input > -__EQUAL_CONST_F)
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input = 0.0f;
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return input;
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}
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inline F32 mMax(const F32 x, const F32 y)
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{
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if (x > y)
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return x;
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return y;
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}
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inline F32 mMin(const F32 x, const F32 y)
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{
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if (x < y)
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return x;
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return y;
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}
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inline F32 mFloor(const F32 val)
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{
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return (F32) floor(val);
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}
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inline F32 mCeil(const F32 val)
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{
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return (F32) ceil(val);
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}
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inline F32 mFabs(const F32 val)
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{
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return (F32) fabs(val);
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}
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inline F64 mFabs(const F64 val)
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{
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return fabs(val);
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}
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inline F32 mFmod(const F32 val, const F32 mod)
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{
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return fmod(val, mod);
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}
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inline S32 mRound(const F32 val)
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{
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return (S32)floor(val + 0.5f);
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}
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inline F32 mRound(const F32 val, const S32 n)
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{
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S32 place = (S32) pow(10.0f, n);
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return mFloor((val*place)+0.5)/place;
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}
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inline F32 mRoundF(const F32 val, const F32 step)
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{
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if (step == 0.0f)
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return val;
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F32 a = mFmod(val, step);
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F32 temp = val;
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if (mFabs(a) > (step / 2))
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val < 0.0f ? temp -= step : temp += step;
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return(temp - a);
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}
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inline S32 mAbs(const S32 val)
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{
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return abs(val);
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}
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inline F32 mRoundToNearest( const F32 val )
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{
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return mFloor( val + .5f );
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}
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inline S32 mClamp(S32 val, S32 low, S32 high)
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{
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return getMax(getMin(val, high), low);
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}
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inline U32 mClampU(U32 val, U32 low, U32 high)
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{
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return getMax(getMin(val, high), low);
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}
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inline F32 mClampF(F32 val, F32 low, F32 high)
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{
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return (F32) getMax(getMin(val, high), low);
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}
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inline S32 mWrap(S32 val, S32 low, S32 high)
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{
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int len = high - low;
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return low + (val >= 0 ? val % len : -val % len ? len - (-val % len) : 0);
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}
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inline F32 mWrapF(F32 val, F32 low, F32 high)
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{
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F32 t = fmod(val - low, high - low);
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return t < 0 ? t + high : t + low;
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}
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/// Template function for doing a linear interpolation between any two
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/// types which implement operators for scalar multiply and addition.
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template <typename T>
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inline T mLerp( const T &v1, const T &v2, F32 factor )
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{
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return ( v1 * ( 1.0f - factor ) ) + ( v2 * factor );
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}
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/// Template function for determining a percentage of interpolation between any two
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/// types which implement operators for scalar multiply and addition.
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template <typename T>
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inline T mInvLerp(const T& v1, const T& v2, F32 point)
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{
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return (point - v1) / (v2 - v1);
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}
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inline S32 mMulDiv(S32 a, S32 b, S32 c)
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{
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return m_mulDivS32(a, b, c);
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}
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inline U32 mMulDiv(S32 a, S32 b, U32 c)
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{
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return m_mulDivU32(a, b, c);
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}
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inline F32 mSin(const F32 angle)
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{
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return (F32) sin(angle);
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}
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inline F32 mCos(const F32 angle)
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{
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return (F32) cos(angle);
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}
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inline F32 mTan(const F32 angle)
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{
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return (F32) tan(angle);
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}
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inline F32 mAsin(const F32 val)
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{
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return (F32) asin(val);
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}
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inline F32 mAcos(const F32 val)
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{
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return (F32) acos(val);
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}
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inline F32 mAtan( const F32 x )
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{
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return (F32) atan( x );
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}
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inline F32 mAtan2(const F32 y, const F32 x)
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{
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return (F32)atan2(y, x);
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}
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inline void mSinCos(const F32 angle, F32 &s, F32 &c)
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{
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m_sincos( angle, &s, &c );
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}
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inline F32 mTanh(const F32 angle)
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{
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return (F32) tanh(angle);
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}
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inline F32 mSqrt(const F32 val)
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{
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return (F32) sqrt(val);
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}
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inline F64 mSqrt(const F64 val)
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{
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return (F64) sqrt(val);
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}
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inline F32 mPow(const F32 x, const F32 y)
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{
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return (F32) pow(x, y);
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}
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inline F32 mLog(const F32 val)
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{
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return (F32) log(val);
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}
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inline F32 mLog2(const F32 val)
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{
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return (F32) log2(val);
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}
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inline F32 mExp(const F32 val)
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{
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return (F32) exp(val);
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}
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inline F64 mSin(const F64 angle)
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{
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return (F64) sin(angle);
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}
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inline F64 mCos(const F64 angle)
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{
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return (F64) cos(angle);
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}
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inline F64 mTan(const F64 angle)
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{
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return (F64) tan(angle);
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}
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inline F64 mAsin(const F64 val)
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{
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return (F64) asin(val);
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}
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inline F64 mAcos(const F64 val)
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{
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return (F64) acos(val);
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}
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inline F64 mAtan( const F64 x )
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{
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return (F64) atan( x );
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}
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inline F64 mAtan2(const F64 x, const F64 y)
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{
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return (F64) atan2(x, y);
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}
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inline void mSinCos(const F64 angle, F64 &s, F64 &c)
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{
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m_sincosD( angle, &s, &c );
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}
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inline F64 mTanh(const F64 angle)
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{
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return (F64) tanh(angle);
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}
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inline F64 mPow(const F64 x, const F64 y)
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{
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return (F64) pow(x, y);
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}
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inline F64 mLog(const F64 val)
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{
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return (F64) log(val);
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}
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inline F64 mLog2(const F64 val)
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{
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return (F64) log2(val);
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}
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inline F32 mCatmullrom(F32 t, F32 p0, F32 p1, F32 p2, F32 p3)
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{
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return m_catmullrom(t, p0, p1, p2, p3);
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}
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inline F64 mFabsD(const F64 val)
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{
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return (F64) fabs(val);
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}
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inline F64 mFmodD(const F64 val, const F64 mod)
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{
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return (F64) fmod(val, mod);
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}
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inline F64 mSqrtD(const F64 val)
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{
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return (F64) sqrt(val);
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}
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inline F64 mFloorD(const F64 val)
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{
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return (F64) floor(val);
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}
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inline F64 mCeilD(const F64 val)
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{
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return (F64) ceil(val);
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}
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///
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template< typename A, typename B >
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inline A mAlignToMultiple( A val, B mul )
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{
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A rem = val % mul;
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return ( rem ? val + mul - rem : val );
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}
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//--------------------------------------
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inline F32 mDegToRad(F32 d)
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{
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return((d * M_PI_F) / 180.0f);
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}
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inline F32 mRadToDeg(F32 r)
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{
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return((r * 180.0f) / M_PI_F);
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}
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inline F64 mDegToRad(F64 d)
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{
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return (d * M_PI) / 180.0;
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}
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inline F64 mRadToDeg(F64 r)
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{
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return (r * 180.0) / M_PI;
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}
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//------------------------------------------------------------------------------
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inline bool mIsNaN_F( const F32 x )
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{
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// If x is a floating point variable, then (x != x) will be TRUE if x has the value NaN.
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// This is only going to work if the compiler is IEEE 748 compliant.
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//
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// Tested and working on VC2k5
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return ( x != x );
|
|
}
|
|
|
|
inline bool mIsInf_F( const F32 x )
|
|
{
|
|
return ( x == std::numeric_limits< F32 >::infinity() );
|
|
}
|
|
|
|
inline F32 mSign( const F32 n )
|
|
{
|
|
if ( n > 0.0f )
|
|
return 1.0f;
|
|
if ( n < 0.0f )
|
|
return -1.0f;
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
/// Returns the input value squared.
|
|
inline F32 mSquared( F32 n )
|
|
{
|
|
return n * n;
|
|
}
|
|
|
|
/// @copydoc mSquaredF
|
|
inline F64 mSquared( F64 n )
|
|
{
|
|
return n * n;
|
|
}
|
|
|
|
template< typename T >
|
|
inline void mSwap(T& a, T& b) { T temp = b; b = a; a = temp; }
|
|
|
|
#endif //_MMATHFN_H_
|