Torque3D/Engine/source/T3D/AI
AzaezelX 584093f48d aiInfo getPosition now optionally takes a doCastray bool (off by default)
AIFlyingVehicleControllerData add flightfloor and cieling
resolvepitch from (portions of) the old aiflyingvehicle resource
no reversing for flyingvehicles, so bottom out resolvespeed at 0
2025-04-21 19:13:31 -05:00
..
AIAimTarget.cpp fix aim safeties to actually be safe, add an explicit clearAim script command 2025-04-16 17:58:30 -05:00
AIAimTarget.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIController.cpp aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AIController.h aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AICover.cpp completed list of roughly ported over scripthooks. 2025-04-17 01:27:08 -05:00
AICover.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIGoal.cpp generalized ai subsystem wipwork 2025-04-15 15:12:27 -05:00
AIGoal.h aicontroller: 2025-04-17 17:55:38 -05:00
AIInfo.cpp aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AIInfo.h aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AINavigation.cpp aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AINavigation.h put the flocking protocol ion the repath command itself with a high weight so it prioritizes avoidance vs straight following 2025-04-19 06:37:28 -05:00