Torque3D/Engine/source/gfx/gfxVertexBuffer.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

251 lines
8.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXVERTEXBUFFER_H_
#define _GFXVERTEXBUFFER_H_
#ifndef _GFXSTRUCTS_H_
#include "gfx/gfxStructs.h"
#endif
//*****************************************************************************
// GFXVertexBuffer - base vertex buffer class
//*****************************************************************************
class GFXVertexBuffer : public StrongRefBase, public GFXResource
{
friend class GFXVertexBufferHandleBase;
friend class GFXDevice;
public:
/// Number of vertices in this buffer.
U32 mNumVerts;
/// A copy of the vertex format for this buffer.
GFXVertexFormat mVertexFormat;
/// Vertex size in bytes.
U32 mVertexSize;
/// GFX buffer type (static, dynamic or volatile).
GFXBufferType mBufferType;
/// Device this vertex buffer was allocated on.
GFXDevice *mDevice;
bool isLocked;
U32 lockedVertexStart;
U32 lockedVertexEnd;
void* lockedVertexPtr;
U32 mVolatileStart;
GFXVertexBuffer( GFXDevice *device,
U32 numVerts,
const GFXVertexFormat *vertexFormat,
U32 vertexSize,
GFXBufferType bufferType )
: mNumVerts( numVerts ),
mVertexSize( vertexSize ),
mBufferType( bufferType ),
mDevice( device ),
isLocked(false),
lockedVertexStart(0),
lockedVertexEnd(0),
lockedVertexPtr(NULL),
mVolatileStart( 0 )
{
if ( vertexFormat )
{
vertexFormat->getDecl();
mVertexFormat.copy( *vertexFormat );
}
}
virtual void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr) = 0;
virtual void unlock() = 0;
virtual void prepare() = 0;
// GFXResource
const String describeSelf() const override;
};
//*****************************************************************************
// GFXVertexBufferHandleBase
//*****************************************************************************
class GFXVertexBufferHandleBase : public StrongRefPtr<GFXVertexBuffer>
{
friend class GFXDevice;
protected:
void set( GFXDevice *theDevice,
U32 numVerts,
const GFXVertexFormat *vertexFormat,
U32 vertexSize,
GFXBufferType type );
void* lock(U32 vertexStart, U32 vertexEnd)
{
if(vertexEnd == 0)
vertexEnd = getPointer()->mNumVerts;
AssertFatal(vertexEnd > vertexStart, "Can't get a lock with the end before the start.");
AssertFatal(vertexEnd <= getPointer()->mNumVerts || getPointer()->mBufferType == GFXBufferTypeVolatile, "Tried to get vertices beyond the end of the buffer!");
getPointer()->lock(vertexStart, vertexEnd, &getPointer()->lockedVertexPtr);
return getPointer()->lockedVertexPtr;
}
void unlock() ///< unlocks the vertex data, making changes illegal.
{
getPointer()->unlock();
}
};
/// A handle object for allocating, filling, and reading a vertex buffer.
template<class T>
class GFXVertexBufferHandle : public GFXVertexBufferHandleBase
{
typedef GFXVertexBufferHandleBase Parent;
/// Sets this vertex buffer as the current
/// vertex buffer for the device it was allocated on
void prepare() { getPointer()->prepare(); }
public:
GFXVertexBufferHandle() {}
GFXVertexBufferHandle( GFXDevice *theDevice,
U32 numVerts,
GFXBufferType type = GFXBufferTypeVolatile )
{
set( theDevice, numVerts, type );
}
~GFXVertexBufferHandle() {}
void set( GFXDevice *theDevice,
U32 numVerts,
GFXBufferType type = GFXBufferTypeVolatile )
{
Parent::set( theDevice, numVerts, getGFXVertexFormat<T>(), sizeof(T), type );
}
T *lock(U32 vertexStart = 0, U32 vertexEnd = 0) ///< locks the vertex buffer range, and returns a pointer to the beginning of the vertex array
///< also allows the array operators to work on this vertex buffer.
{
return (T*)Parent::lock(vertexStart, vertexEnd);
}
void unlock() { Parent::unlock(); }
T& operator[](U32 index) ///< Array operator allows indexing into a locked vertex buffer. The debug version of the code
///< will range check the array access as well as validate the locked vertex buffer pointer.
{
return ((T*)getPointer()->lockedVertexPtr)[index];
}
const T& operator[](U32 index) const ///< Array operator allows indexing into a locked vertex buffer. The debug version of the code
///< will range check the array access as well as validate the locked vertex buffer pointer.
{
index += getPointer()->mVolatileStart;
AssertFatal(getPointer()->lockedVertexPtr != NULL, "Cannot access verts from an unlocked vertex buffer!!!");
AssertFatal(index >= getPointer()->lockedVertexStart && index < getPointer()->lockedVertexEnd, "Out of range vertex access!");
index -= getPointer()->mVolatileStart;
return ((T*)getPointer()->lockedVertexPtr)[index];
}
T& operator[](S32 index) ///< Array operator allows indexing into a locked vertex buffer. The debug version of the code
///< will range check the array access as well as validate the locked vertex buffer pointer.
{
index += getPointer()->mVolatileStart;
AssertFatal(getPointer()->lockedVertexPtr != NULL, "Cannot access verts from an unlocked vertex buffer!!!");
AssertFatal(index >= getPointer()->lockedVertexStart && index < getPointer()->lockedVertexEnd, "Out of range vertex access!");
index -= getPointer()->mVolatileStart;
return ((T*)getPointer()->lockedVertexPtr)[index];
}
const T& operator[](S32 index) const ///< Array operator allows indexing into a locked vertex buffer. The debug version of the code
///< will range check the array access as well as validate the locked vertex buffer pointer.
{
index += getPointer()->mVolatileStart;
AssertFatal(getPointer()->lockedVertexPtr != NULL, "Cannot access verts from an unlocked vertex buffer!!!");
AssertFatal(index >= getPointer()->lockedVertexStart && index < getPointer()->lockedVertexEnd, "Out of range vertex access!");
index -= getPointer()->mVolatileStart;
return ((T*)getPointer()->lockedVertexPtr)[index];
}
GFXVertexBufferHandle<T>& operator=(GFXVertexBuffer *ptr)
{
StrongObjectRef::set(ptr);
return *this;
}
};
/// This is a non-typed vertex buffer handle which can be
/// used when your vertex type is undefined until runtime.
class GFXVertexBufferDataHandle : public GFXVertexBufferHandleBase
{
typedef GFXVertexBufferHandleBase Parent;
protected:
void prepare() { getPointer()->prepare(); }
public:
GFXVertexBufferDataHandle()
{
}
void set( GFXDevice *theDevice,
U32 vertSize,
const GFXVertexFormat *vertexFormat,
U32 numVerts,
GFXBufferType type )
{
Parent::set( theDevice, numVerts, vertexFormat, vertSize, type );
}
U8* lock( U32 vertexStart = 0, U32 vertexEnd = 0 )
{
return (U8*)Parent::lock( vertexStart, vertexEnd );
}
void unlock() { Parent::unlock(); }
GFXVertexBufferDataHandle& operator=( GFXVertexBuffer *ptr )
{
StrongObjectRef::set(ptr);
return *this;
}
};
#endif // _GFXVERTEXBUFFER_H_