Torque3D/Engine/source/gfx/gfxAPI.h
marauder2k7 3aef90a6bc Update GFXTextureManager and GBitmap
GBitmap Changes:
Added all other formats to gbitmap that we support
gbitmap now supports cubemaps
added converters for all these other formats
added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats

GFXTextureManager
Can now directly make cubemaps and texture arrays based on the GFXTextureProfile
API implementations for all functions that cubemaps and arrays needed
2025-12-22 10:29:01 +00:00

64 lines
2.4 KiB
C

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXAPI_H_
#define _GFXAPI_H_
#ifndef _ENGINEAPI_H_
#include "console/engineAPI.h"
#endif
#ifndef _GFXSTRUCTS_H_
#include "gfx/gfxStructs.h"
#endif
#ifndef _GFXENUMS_H_
#include "gfx/gfxEnums.h"
#endif
DECLARE_SCOPE( GFXAPI );
DefineEnumType( GFXBlend );
DefineEnumType( GFXCmpFunc );
DefineEnumType( GFXTextureAddressMode );
DefineEnumType( GFXFormat );
DefineEnumType( GFXTextureFilterType );
DefineEnumType( GFXCullMode );
DefineEnumType( GFXStencilOp );
DefineEnumType( GFXBlendOp );
DefineEnumType(GFXShaderConstType);
DefineEnumType( GFXAdapterType );
DECLARE_STRUCT( GFXVideoMode );
DefineConsoleType( TypeGFXAdapterType, GFXAdapterType );
DefineConsoleType( TypeGFXBlend, GFXBlend );
DefineConsoleType( TypeGFXCmpFunc, GFXCmpFunc );
DefineConsoleType( TypeGFXTextureAddressMode, GFXTextureAddressMode );
DefineConsoleType( TypeGFXFormat, GFXFormat );
DefineConsoleType( TypeGFXTextureFilterType, GFXTextureFilterType );
DefineConsoleType( TypeGFXCullMode, GFXCullMode );
DefineConsoleType( TypeGFXStencilOp, GFXStencilOp );
DefineConsoleType( TypeGFXBlendOp, GFXBlendOp );
DefineConsoleType( TypeGFXShaderConstType, GFXShaderConstType);
#endif // !_GFXAPI_H_