Torque3D/Engine/source/scene/fogStructs.h
DavidWyand-GG 55c91d29aa Default value for WaterFogData plane distance
Set the default WaterFogData plane distance to be the same as global
bounds.  This solves an issue with the connection's control object
mistakenly thinking it is under a water plane in a debug build.
2013-11-04 13:24:16 -05:00

67 lines
2.1 KiB
C

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
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//-----------------------------------------------------------------------------
#ifndef _FOGSTRUCTS_H_
#define _FOGSTRUCTS_H_
/// The aerial fog settings.
struct FogData
{
F32 density;
F32 densityOffset;
F32 atmosphereHeight;
ColorF color;
FogData()
{
density = 0.0f;
densityOffset = 0.0f;
atmosphereHeight = 0.0f;
color.set( 0.5f, 0.5f, 0.5f, 1.0f );
}
};
/// The water fog settings.
struct WaterFogData
{
F32 density;
F32 densityOffset;
F32 wetDepth;
F32 wetDarkening;
ColorI color;
PlaneF plane;
F32 depthGradMax;
WaterFogData()
{
density = 0.0f;
densityOffset = 0.0f;
wetDepth = 0.0f;
wetDarkening = 0.0f;
color.set( 0.5f, 0.5f, 0.5f, 1.0f );
plane.set( 0.0f, 0.0f, 1.0f, 1e10 ); // Default to global bounds distance
depthGradMax = 0.0f;
}
};
#endif // _FOGSTRUCTS_H_