Torque3D/Templates/Empty/source
Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client.
By default it is not included in the build, you must #define GHOSTSCOPING in the torqueConfig.h to enable it.
The distance can be set via the mission file by adding

visibleGhostDistance = "1000";

Or if it is not set in the mission file it will default to what is defined in torqueConfig.h #defined as GHOSTSCOPING_DEFAULT_DISTANCE_IF_NOT_IN_MISSION

The mission default distance can be overridden on a per connection basis by using gameconnection:setVisibleGhostDistance and gameconnection:getVisibleGhostDistance

The logic for setting the scoping distance was moved from shapebase in the original design to SceneObject so that it will affect cameras, players, etc.
2014-11-05 23:14:39 -05:00
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readme.txt Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
torqueConfig.h This adds limiting the ghost data to a specific area around the client. 2014-11-05 23:14:39 -05:00

Your project specific source files and subfolders go into this directory.

Simply add them to this folder and then regenerate your project
Visual Studio Solution/XCode workspace with the Torque Toolbox.