Torque3D/Templates/Empty/game
Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client.
By default it is not included in the build, you must #define GHOSTSCOPING in the torqueConfig.h to enable it.
The distance can be set via the mission file by adding

visibleGhostDistance = "1000";

Or if it is not set in the mission file it will default to what is defined in torqueConfig.h #defined as GHOSTSCOPING_DEFAULT_DISTANCE_IF_NOT_IN_MISSION

The mission default distance can be overridden on a per connection basis by using gameconnection:setVisibleGhostDistance and gameconnection:getVisibleGhostDistance

The logic for setting the scoping distance was moved from shapebase in the original design to SceneObject so that it will affect cameras, players, etc.
2014-11-05 23:14:39 -05:00
..
art Renamed default ribbon datablocks. 2014-09-24 08:27:03 +10:00
core Merge pull request #744 from lukaspj/Ribbon-Implementation 2014-10-28 15:19:17 +11:00
levels This adds limiting the ghost data to a specific area around the client. 2014-11-05 23:14:39 -05:00
scripts Script integration for Ribbons 2014-09-23 15:44:55 +02:00
shaders Merge pull request #744 from lukaspj/Ribbon-Implementation 2014-10-28 15:19:17 +11:00
tools Script integration for Ribbons 2014-09-23 15:44:55 +02:00
web Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
Empty.torsion Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
main.cs Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
main.cs.in Fixed template scripts. 2014-08-16 11:52:50 +10:00
runTests.cs Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00