Torque3D/Engine/source/gui/editor
Areloch 616d974212 Wipwork for updating the BaseUI
Adds ability to select an actionmap for a GuiInputCtrl which will push it onto the stack, so menus can enact an action map
Update of the MainMenuGUI to fit new style and have the logic needed for KBM and gamepad navigation
Very early wipwork of OptionsMenu overhaul for new standard
2023-12-06 19:50:51 -06:00
..
inspector filter out component inspector button callbacks 2023-11-27 19:45:15 -06:00
editorFunctions.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editorFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDebugger.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiDebugger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiEaseViewCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiEaseViewCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiEditCtrl.cpp Console Refactor 2023-09-13 10:33:20 +02:00
guiEditCtrl.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
guiFilterCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiFilterCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiGraphCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiGraphCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiImageList.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiImageList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiInspector.cpp Adds expanded ability to create and insert specialized script-based inspector fields 2023-03-18 02:22:47 -05:00
guiInspector.h Adds expanded ability to create and insert specialized script-based inspector fields 2023-03-18 02:22:47 -05:00
guiInspectorTypes.cpp Wipwork for updating the BaseUI 2023-12-06 19:50:51 -06:00
guiInspectorTypes.h Wipwork for updating the BaseUI 2023-12-06 19:50:51 -06:00
guiMenuBar.cpp Expands functionality of MenuBuilder to act as primary API for building out menus 2023-10-22 00:47:29 -05:00
guiMenuBar.h Expands functionality of MenuBuilder to act as primary API for building out menus 2023-10-22 00:47:29 -05:00
guiParticleGraphCtrl.cpp followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just > 2020-07-27 10:45:45 -05:00
guiParticleGraphCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiPopupMenuCtrl.cpp Expands functionality of MenuBuilder to act as primary API for building out menus 2023-10-22 00:47:29 -05:00
guiPopupMenuCtrl.h Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
guiRectHandles.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiRectHandles.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiSeparatorCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiShapeEdPreview.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiShapeEdPreview.h Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
popupMenu.cpp Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout 2023-10-24 17:53:37 -05:00
popupMenu.h Missed header changes 2020-07-11 15:58:39 -05:00