Torque3D/Engine/source/T3D/assets/CubemapAsset.cpp
Areloch 555c563b39 More updating of editor icons to assets
Fixed handling of convex shape editor's active and default materials
Fixed assignment of material for convex shapes via editor
Fixed material editor map assignment logic
Added utility function to detect possible duplicate files in project to ProjectImporter
Added conversion of legacy sky and water classes to importer
Fixed bufferLen issue with guiTreeViewCtrl
2021-08-07 19:27:01 -05:00

249 lines
8.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef CUBEMAP_ASSET_H
#include "CubemapAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
// Debug Profiling.
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(CubemapAsset);
ConsoleType(CubemapAssetPtr, TypeCubemapAssetPtr, CubemapAsset, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeCubemapAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<CubemapAsset>*)dptr)).getAssetId();
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeCubemapAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<CubemapAsset>* pAssetPtr = dynamic_cast<AssetPtr<CubemapAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeCubemapAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeCubemapAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
CubemapAsset::CubemapAsset()
{
mComponentName = StringTable->EmptyString();
mComponentClass = StringTable->EmptyString();
mFriendlyName = StringTable->EmptyString();
mComponentType = StringTable->EmptyString();
mDescription = StringTable->EmptyString();
mScriptFile = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
CubemapAsset::~CubemapAsset()
{
}
//-----------------------------------------------------------------------------
void CubemapAsset::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
addField("componentName", TypeString, Offset(mComponentName, CubemapAsset), "Unique Name of the component. Defines the namespace of the scripts for the component.");
addField("componentClass", TypeString, Offset(mComponentClass, CubemapAsset), "Class of object this component uses.");
addField("friendlyName", TypeString, Offset(mFriendlyName, CubemapAsset), "The human-readble name for the component.");
addField("componentType", TypeString, Offset(mComponentType, CubemapAsset), "The category of the component for organizing in the editor.");
addField("description", TypeString, Offset(mDescription, CubemapAsset), "Simple description of the component.");
addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, CubemapAsset),
&setScriptFile, &getScriptFile, "A script file with additional scripted functionality for this component.");
}
//------------------------------------------------------------------------------
void CubemapAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void CubemapAsset::initializeAsset()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if(Torque::FS::IsScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
void CubemapAsset::onAssetRefresh()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if (Torque::FS::IsScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
void CubemapAsset::setScriptFile(const char* pScriptFile)
{
// Sanity!
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
// Fetch image file.
pScriptFile = StringTable->insert(pScriptFile);
// Ignore no change,
if (pScriptFile == mScriptFile)
return;
// Update.
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : StringTable->insert(pScriptFile);
// Refresh the asset.
refreshAsset();
}
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiInspectorTypeCubemapAssetPtr);
ConsoleDocClass(GuiInspectorTypeCubemapAssetPtr,
"@brief Inspector field type for Shapes\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeCubemapAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeCubemapAssetPtr)->setInspectorFieldType("GuiInspectorTypeCubemapAssetPtr");
}
GuiControl* GuiInspectorTypeCubemapAssetPtr::constructEditControl()
{
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"CubemapAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
mInspector->getInspectObject(), mCaption);
mBrowseButton->setField("Command", szBuffer);
setDataField(StringTable->insert("object"), NULL, String::ToString(mInspector->getInspectObject()).c_str());
// Create "Open in ShapeEditor" button
mShapeEdButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "CubemapEditor.openCubemapAsset(%d.getText());", retCtrl->getId());
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
mShapeEdButton->registerObject();
addObject(mShapeEdButton);
return retCtrl;
}
bool GuiInspectorTypeCubemapAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mBrowseButton != NULL)
{
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
}
if (mShapeEdButton != NULL)
{
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
}
return resized;
}