Torque3D/Templates/BaseGame/game/data
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
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cache/shaderCache comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
ExampleModule Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
gameUI Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Prototyping Corrects missed asset script file references in asset definitions when swapping to the tscript extension 2021-01-20 19:41:28 -06:00
ui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
defaults.tscript Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server 2021-04-08 20:32:22 -05:00
splash.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
torque.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00