Torque3D/Templates/BaseGame/game/core
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
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clientServer Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
console Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gameObjects Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
lighting Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
postFX Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
rendering Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
sfx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Core.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Core.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00