Torque3D/Engine/source/windowManager/win32
OTHGMars 62b7442c7d Updates PlatformCursorController to use full set of SDL cursors.
Adds support for the SDL_SYSTEM_CURSOR_WAITARROW and SDL_SYSTEM_CURSOR_NO.
2018-04-27 21:44:04 -04:00
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win32CursorController.cpp Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
win32CursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32SplashScreen.cpp Modified files for SDL2. 2015-01-18 22:52:29 +01:00
win32Window.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
win32Window.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
win32WindowMgr.cpp Update win32WindowMgr.cpp 2017-05-18 20:39:53 +02:00
win32WindowMgr.h Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
winDispatch.cpp Character type fixes for building with clang-cl 2015-03-04 19:25:10 -05:00
winDispatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00