Torque3D/Engine/source/ts/tsMaterialList.h
2012-09-19 11:15:01 -04:00

99 lines
3.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _TSMATERIALLIST_H_
#define _TSMATERIALLIST_H_
#ifndef _MATERIALLIST_H_
#include "materials/materialList.h"
#endif
#ifndef _PATH_H_
#include "core/util/path.h"
#endif
/// Specialized material list for 3space objects.
class TSMaterialList : public MaterialList
{
typedef MaterialList Parent;
Vector<U32> mFlags;
Vector<U32> mReflectanceMaps;
Vector<U32> mBumpMaps;
Vector<U32> mDetailMaps;
Vector<F32> mDetailScales;
Vector<F32> mReflectionAmounts;
bool mNamesTransformed;
void allocate(U32 sz);
public:
enum
{
S_Wrap = BIT(0),
T_Wrap = BIT(1),
Translucent = BIT(2),
Additive = BIT(3),
Subtractive = BIT(4),
SelfIlluminating = BIT(5),
NeverEnvMap = BIT(6),
NoMipMap = BIT(7),
MipMap_ZeroBorder = BIT(8),
AuxiliaryMap = BIT(27) | BIT(28) | BIT(29) | BIT(30) | BIT(31) // DEPRECATED
};
TSMaterialList(U32 materialCount, const char **materialNames, const U32 * materialFlags,
const U32 * reflectanceMaps, const U32 * bumpMaps, const U32 * detailMaps,
const F32 * detailScales, const F32 * reflectionAmounts);
TSMaterialList();
TSMaterialList(const TSMaterialList*);
~TSMaterialList();
void free();
U32 getFlags(U32 index);
void setFlags(U32 index, U32 value);
bool renameMaterial(U32 index, const String& newName); // use to support reskinning
/// pre-load only
void push_back(const String &name, U32 flags,
U32 a=0xFFFFFFFF, U32 b=0xFFFFFFFF, U32 c=0xFFFFFFFF,
F32 dm=1.0f, F32 em=1.0f);
void push_back(const char * name, U32 flags, Material* mat);
/// @name IO
/// Functions for reading/writing to/from streams
/// @{
bool write(Stream &);
bool read(Stream &);
/// @}
protected:
virtual void mapMaterial( U32 index );
};
#endif // _TSMATERIALLIST_H_