Torque3D/Engine/source/ts/tsDecal.h
2012-09-19 11:15:01 -04:00

67 lines
2.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _TSDECAL_H_
#define _TSDECAL_H_
#ifndef _TSMESH_H_
#include "ts/tsMesh.h"
#endif
/// Decals! The lovely detailing thingies, e.g. bullet hole marks.
/// DEPRECATED: This class is here for compatibility with old files only.
/// Performs no actual rendering.
class TSDecalMesh
{
public:
/// The mesh that we are decaling
TSMesh * targetMesh;
/// @name Topology
/// @{
Vector<TSDrawPrimitive> primitives;
Vector<U16> indices;
/// @}
/// @name Render Data
/// indexed by decal frame...
/// @{
Vector<S32> startPrimitive;
Vector<Point4F> texgenS;
Vector<Point4F> texgenT;
/// @}
/// We only allow 1 material per decal...
S32 materialIndex;
/// DEPRECATED
// void render(S32 frame, S32 decalFrame, TSMaterialList *);
void disassemble();
void assemble(bool skip);
};
#endif