Torque3D/Engine/source/postFx/postEffectManager.h
2016-09-11 22:42:42 +01:00

140 lines
4.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _POSTEFFECTMANAGER_H_
#define _POSTEFFECTMANAGER_H_
#ifndef _GFXDEVICE_H_
#include "gfx/gfxDevice.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _TDICTIONARY_H_
#include "core/util/tDictionary.h"
#endif
#ifndef _TSINGLETON_H_
#include "core/util/tSingleton.h"
#endif
#ifndef _POSTEFFECTCOMMON_H_
#include "postFx/postEffectCommon.h"
#endif
class PostEffect;
class RenderBinManager;
class SceneRenderState;
class SceneManager;
class PostEffectManager
{
protected:
friend class PostEffect;
typedef Vector<PostEffect*> EffectVector;
typedef Map<String,EffectVector> EffectMap;
/// A global flag for toggling the post effect system. It
/// is tied to the $pref::enablePostEffects preference.
static bool smRenderEffects;
EffectVector mEndOfFrameList;
EffectVector mAfterDiffuseList;
EffectMap mAfterBinMap;
EffectMap mBeforeBinMap;
/// A copy of the last requested back buffer.
GFXTexHandle mBackBufferCopyTex;
//GFXTexHandle mBackBufferFloatCopyTex;
/// The target at the time the last back buffer
/// was copied. Used to detect the need to recopy.
GFXTarget *mLastBackBufferTarget;
// State for current frame and last frame
bool mFrameStateSwitch;
PFXFrameState mFrameState[2];
bool _handleDeviceEvent( GFXDevice::GFXDeviceEventType evt );
void _handleBinEvent( RenderBinManager *bin,
const SceneRenderState* sceneState,
bool isBinStart );
///
void _onPostRenderPass( SceneManager *sceneGraph, const SceneRenderState *sceneState );
// Helper method
void _updateResources();
///
static S32 _effectPrioritySort( PostEffect* const*e1, PostEffect* const*e2 );
bool _addEffect( PostEffect *effect );
bool _removeEffect( PostEffect *effect );
public:
PostEffectManager();
virtual ~PostEffectManager();
void renderEffects( const SceneRenderState *state,
const PFXRenderTime effectTiming,
const String &binName = String::EmptyString );
/// Returns the current back buffer texture taking
/// a copy of if the target has changed or the buffer
/// was previously released.
GFXTextureObject* getBackBufferTex();
/// Releases the current back buffer so that a
/// new copy is made on the next request.
void releaseBackBufferTex();
/*
bool submitEffect( PostEffect *effect, const PFXRenderTime renderTime = PFXDefaultRenderTime, const GFXRenderBinTypes afterBin = GFXBin_DefaultPostProcessBin )
{
return _addEntry( effect, false, renderTime, afterBin );
}
*/
// State interface
const PFXFrameState &getFrameState() const { return mFrameState[mFrameStateSwitch]; }
const PFXFrameState &getLastFrameState() const { return mFrameState[!mFrameStateSwitch]; }
void setFrameState(const PFXFrameState& newState) { mFrameState[mFrameStateSwitch] = newState; }
void setFrameMatrices( const MatrixF &worldToCamera, const MatrixF &cameraToScreen );
// For ManagedSingleton.
static const char* getSingletonName() { return "PostEffectManager"; }
};
/// Returns the PostEffectManager singleton.
#define PFXMGR ManagedSingleton<PostEffectManager>::instance()
#endif // _POSTEFFECTMANAGER_H_