Torque3D/Engine/source/materials/miscShdrDat.h
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00

58 lines
2 KiB
C

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _MISCSHDRDAT_H_
#define _MISCSHDRDAT_H_
//**************************************************************************
// This file is an attempt to keep certain classes from having to know about
// the ShaderGen class
//**************************************************************************
//-----------------------------------------------------------------------
// Enums
//-----------------------------------------------------------------------
enum RegisterType
{
RT_POSITION = 0,
RT_NORMAL,
RT_BINORMAL,
RT_TANGENT,
RT_TANGENTW,
RT_COLOR,
RT_TEXCOORD,
RT_VPOS,
RT_SVPOSITION,
RT_BLENDINDICES,
RT_BLENDWEIGHT
};
enum Components
{
C_VERT_STRUCT = 0,
C_CONNECTOR,
C_VERT_MAIN,
C_PIX_MAIN
};
#endif // _MISCSHDRDAT_H_