mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
216 lines
6.6 KiB
C++
216 lines
6.6 KiB
C++
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
|
// Copyright (C) 2015 Faust Logic, Inc.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
#include <typeinfo>
|
|
#include "afx/arcaneFX.h"
|
|
|
|
#include "gui/core/guiControl.h"
|
|
#include "gui/3d/guiTSControl.h"
|
|
#include "T3D/gameBase/gameConnection.h"
|
|
#include "gui/game/guiProgressCtrl.h"
|
|
|
|
#include "afx/afxChoreographer.h"
|
|
#include "afx/afxEffectDefs.h"
|
|
#include "afx/afxEffectWrapper.h"
|
|
#include "afx/ce/afxGuiController.h"
|
|
#include "afx/ui/afxProgressBase.h"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// afxEA_GuiController
|
|
|
|
class afxEA_GuiController : public afxEffectWrapper
|
|
{
|
|
typedef afxEffectWrapper Parent;
|
|
|
|
afxGuiControllerData* controller_data;
|
|
GuiControl* gui_control;
|
|
GuiTSCtrl* ts_ctrl;
|
|
afxProgressBase* progress_base;
|
|
GuiProgressCtrl* progress_ctrl;
|
|
|
|
void do_runtime_substitutions();
|
|
|
|
public:
|
|
/*C*/ afxEA_GuiController();
|
|
|
|
virtual void ea_set_datablock(SimDataBlock*);
|
|
virtual bool ea_start();
|
|
virtual bool ea_update(F32 dt);
|
|
virtual void ea_finish(bool was_stopped);
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
afxEA_GuiController::afxEA_GuiController()
|
|
{
|
|
controller_data = 0;
|
|
gui_control = 0;
|
|
ts_ctrl = 0;
|
|
progress_base = 0;
|
|
progress_ctrl = 0;
|
|
}
|
|
|
|
void afxEA_GuiController::ea_set_datablock(SimDataBlock* db)
|
|
{
|
|
controller_data = dynamic_cast<afxGuiControllerData*>(db);
|
|
}
|
|
|
|
bool afxEA_GuiController::ea_start()
|
|
{
|
|
if (!controller_data)
|
|
{
|
|
Con::errorf("afxEA_GuiController::ea_start() -- missing or incompatible datablock.");
|
|
return false;
|
|
}
|
|
|
|
do_runtime_substitutions();
|
|
|
|
if (controller_data->ctrl_client_only)
|
|
{
|
|
afxConstraint* pos_cons = getPosConstraint();
|
|
if (!pos_cons)
|
|
return false; // not an error condition
|
|
GameBase* gamebase_obj = dynamic_cast<GameBase*>(pos_cons->getSceneObject());
|
|
if (!gamebase_obj || !gamebase_obj->getControllingClient())
|
|
return false; // not an error condition
|
|
}
|
|
|
|
if (controller_data->control_name == ST_NULLSTRING || controller_data->control_name[0] == '\0')
|
|
{
|
|
Con::errorf("afxEA_GuiController::ea_start() -- empty control name.");
|
|
return false;
|
|
}
|
|
|
|
gui_control = dynamic_cast<GuiControl*>(Sim::findObject(controller_data->control_name));
|
|
if (!gui_control)
|
|
{
|
|
Con::errorf("afxEA_GuiController::ea_start() -- failed to find control \"%s\".", controller_data->control_name);
|
|
return false;
|
|
}
|
|
|
|
gui_control->setVisible(true);
|
|
|
|
progress_base = dynamic_cast<afxProgressBase*>(gui_control);
|
|
if (progress_base)
|
|
{
|
|
progress_base->setProgress(0.0f);
|
|
progress_ctrl = 0;
|
|
}
|
|
else
|
|
{
|
|
progress_ctrl = (GuiProgressCtrl*)gui_control;
|
|
if (progress_ctrl)
|
|
{
|
|
progress_ctrl->setScriptValue(0);
|
|
progress_base = 0;
|
|
}
|
|
}
|
|
|
|
ts_ctrl = 0;
|
|
for (GuiControl* ctrl = gui_control->getParent(); ctrl != 0; ctrl->getParent())
|
|
{
|
|
if (dynamic_cast<GuiTSCtrl*>(ctrl))
|
|
{
|
|
ts_ctrl = (GuiTSCtrl*) ctrl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool afxEA_GuiController::ea_update(F32 dt)
|
|
{
|
|
if (ts_ctrl && !controller_data->preserve_pos)
|
|
{
|
|
Point3F screen_pos;
|
|
if (ts_ctrl->project(mUpdated_pos, &screen_pos))
|
|
{
|
|
const Point2I ext = gui_control->getExtent();
|
|
Point2I newpos(screen_pos.x - ext.x/2, screen_pos.y - ext.y/2);
|
|
gui_control->setPosition(newpos);
|
|
}
|
|
}
|
|
|
|
if (progress_base)
|
|
progress_base->setProgress((mEW_timing.lifetime > 0.0) ? mLife_elapsed / mEW_timing.lifetime : 0.0f);
|
|
else if (progress_ctrl)
|
|
progress_ctrl->setScriptValue((mEW_timing.lifetime > 0.0) ? avar("%g", mLife_elapsed / mEW_timing.lifetime) : 0);
|
|
|
|
if (mDo_fades)
|
|
gui_control->setFadeAmount(mFade_value);
|
|
|
|
return true;
|
|
}
|
|
|
|
void afxEA_GuiController::ea_finish(bool was_stopped)
|
|
{
|
|
if (progress_base)
|
|
progress_base->setProgress(1.0f);
|
|
else if (progress_ctrl)
|
|
progress_ctrl->setScriptValue("1");
|
|
gui_control->setVisible(false);
|
|
}
|
|
|
|
void afxEA_GuiController::do_runtime_substitutions()
|
|
{
|
|
// only clone the datablock if there are substitutions
|
|
if (controller_data->getSubstitutionCount() > 0)
|
|
{
|
|
// clone the datablock and perform substitutions
|
|
afxGuiControllerData* orig_db = controller_data;
|
|
controller_data = new afxGuiControllerData(*orig_db, true);
|
|
orig_db->performSubstitutions(controller_data, mChoreographer, mGroup_index);
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
class afxEA_GuiControllerDesc : public afxEffectAdapterDesc, public afxEffectDefs
|
|
{
|
|
static afxEA_GuiControllerDesc desc;
|
|
|
|
public:
|
|
virtual bool testEffectType(const SimDataBlock*) const;
|
|
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
|
|
virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
|
|
virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
|
|
|
|
virtual afxEffectWrapper* create() const { return new afxEA_GuiController; }
|
|
};
|
|
|
|
afxEA_GuiControllerDesc afxEA_GuiControllerDesc::desc;
|
|
|
|
bool afxEA_GuiControllerDesc::testEffectType(const SimDataBlock* db) const
|
|
{
|
|
return (typeid(afxGuiControllerData) == typeid(*db));
|
|
}
|
|
|
|
bool afxEA_GuiControllerDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
|
|
{
|
|
return (timing.lifetime < 0);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|