mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Change unit tests to run without script runTests now just holds a purely script test example Test Explorer in VS now works with tests NB do not use test explorer on purely script based tests.
227 lines
7 KiB
C++
227 lines
7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2014 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "unitTesting.h"
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#include "app/mainLoop.h"
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#include "console/console.h"
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#include "console/codeBlock.h"
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#include "console/engineAPI.h"
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#include "console/consoleInternal.h"
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#include "gfx/gfxInit.h"
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#if defined(TORQUE_OS_WIN)
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#define _CRTDBG_MAP_ALLOC
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#include <crtdbg.h>
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#endif
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//-----------------------------------------------------------------------------
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class TorqueUnitTestListener : public ::testing::EmptyTestEventListener
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{
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// Called before a test starts.
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virtual void OnTestStart(const ::testing::TestInfo& testInfo)
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{
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if (mVerbose)
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Con::printf("> Starting Test '%s.%s'",
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testInfo.test_case_name(), testInfo.name());
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}
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// Called after a failed assertion or a SUCCEED() invocation.
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virtual void OnTestPartResult(const ::testing::TestPartResult& testPartResult)
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{
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if (testPartResult.failed())
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{
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Con::warnf(">> Failed with '%s' in '%s' at (line:%d)\n",
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testPartResult.summary(),
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testPartResult.file_name(),
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testPartResult.line_number()
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);
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}
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else if (mVerbose)
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{
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Con::printf(">> Passed with '%s' in '%s' at (line:%d)",
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testPartResult.summary(),
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testPartResult.file_name(),
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testPartResult.line_number()
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);
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}
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}
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// Called after a test ends.
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virtual void OnTestEnd(const ::testing::TestInfo& testInfo)
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{
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if (testInfo.result()->Failed())
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{
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Con::printf("TestClass:%s Test:%s Failed!",
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testInfo.test_case_name(), testInfo.name());
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}
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if (!mVerbose)
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return;
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else if(testInfo.result()->Passed())
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{
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Con::printf("TestClass:%s Test:%s Succeeded!",
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testInfo.test_case_name(), testInfo.name());
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}
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else
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{
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Con::printf("TestClass:%s Test:%s Skipped!",
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testInfo.test_case_name(), testInfo.name());
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}
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Con::printf("> Ending Test\n");
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}
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bool mVerbose;
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public:
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TorqueUnitTestListener(bool verbose) : mVerbose(verbose) {}
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};
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class MemoryLeakDetector : public ::testing::EmptyTestEventListener
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{
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public:
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virtual void OnTestStart(const ::testing::TestInfo& testInfo)
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{
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#if defined(TORQUE_OS_WIN)
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_CrtMemCheckpoint(&memState_);
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#endif
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}
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virtual void OnTestEnd(const ::testing::TestInfo& testInfo)
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{
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if (testInfo.result()->Passed())
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{
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#if defined(TORQUE_OS_WIN)
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_CrtMemState stateNow, stateDiff;
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_CrtMemCheckpoint(&stateNow);
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int diffResult = _CrtMemDifference(&stateDiff, &memState_, &stateNow);
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if (diffResult)
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{
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FAIL() << "Memory leak of " << stateDiff.lSizes[1] << " byte(s) detected.";
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}
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#endif
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}
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}
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private:
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#if defined(TORQUE_OS_WIN)
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_CrtMemState memState_;
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#endif
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public:
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MemoryLeakDetector() {}
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};
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class TorqueScriptFixture : public testing::Test {};
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class TorqueScriptTest : public TorqueScriptFixture {
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public:
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explicit TorqueScriptTest(const char* pFunctionName) : mFunctionName(pFunctionName) {}
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void TestBody() override
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{
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Con::executef(mFunctionName);
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}
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private:
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const char* mFunctionName;
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};
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int main(int argc, char** argv)
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{
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testing::GTEST_FLAG(output) = "xml:test_detail.xml";
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testing::GTEST_FLAG(stack_trace_depth) = 10;
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printf("Running main() from %s\n", __FILE__);
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// Initialize Google Test.
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testing::InitGoogleTest(&argc, argv);
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// torques handle command.
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StandardMainLoop::init();
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// setup torque for testing.
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GFXInit::enumerateAdapters();
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GFXAdapter* a = GFXInit::chooseAdapter(NullDevice, "");
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GFXDevice* newDevice = GFX;
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if (newDevice == NULL)
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newDevice = GFXInit::createDevice(a);
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newDevice->setAllowRender(false);
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// required for tests that add gui elements.
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Con::evaluate("if (!isObject(GuiDefaultProfile)) new GuiControlProfile(GuiDefaultProfile){}; if (!isObject(GuiTooltipProfile)) new GuiControlProfile(GuiTooltipProfile){};");
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// this call is to add the tests that exist in runTests.tscript
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// note these tests will not appear in the test explorer.
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if(argc > 1)
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StandardMainLoop::handleCommandLine(argc, (const char**)argv);
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// run tests.
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int res = RUN_ALL_TESTS();
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StandardMainLoop::shutdown();
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return res;
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}
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DefineEngineFunction(addUnitTest, void, (const char* function), ,
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"Add a TorqueScript function as a GTest unit test.\n"
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"@note This is only implemented rudimentarily to open the door for future development in unit-testing the engine.\n"
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"@tsexample\n"
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"function MyTest() {\n"
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" expectTrue(2+2 == 4, \"basic math should work\");\n"
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"}\n"
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"addUnitTest(MyTest);\n"
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"@endtsexample\n"
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"@see expectTrue")
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{
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Namespace::Entry* entry = Namespace::global()->lookup(StringTable->insert(function));
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const char* file = __FILE__;
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U32 ln = __LINE__;
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if (entry != NULL)
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{
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file = entry->mCode->name;
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U32 inst;
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entry->mCode->findBreakLine(entry->mFunctionOffset, ln, inst);
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}
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else
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{
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Con::warnf("failed to register unit test %s, could not find the function", function);
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}
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testing::RegisterTest("TorqueScriptFixture", function, NULL, NULL, file, ln,
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[=]() -> TorqueScriptFixture* { return new TorqueScriptTest(function); });
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}
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String scriptFileMessage(const char* message)
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{
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Dictionary* frame = &gEvalState.getCurrentFrame();
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CodeBlock* code = frame->code;
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const char* scriptLine = code->getFileLine(frame->ip);
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return String::ToString("at %s: %s", scriptLine, message);
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}
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DefineEngineFunction(expectTrue, void, (bool test, const char* message), (""),
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"TorqueScript wrapper around the EXPECT_TRUE assertion in GTest.\n"
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"@tsexample\n"
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"expectTrue(2+2 == 4, \"basic math should work\");\n"
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"@endtsexample")
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{
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EXPECT_TRUE(test) << scriptFileMessage(message).c_str();
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}
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