Torque3D/Templates/BaseGame/game/tools
Areloch e916d14440 Force proper update of box probe when attenuation changes
Fixed multiple case sensitivity issues
Adds GL ARB check for cubemap arrays for certain cases where the driver only supports the extension, not as core
Fixes undeeded namespace declaration in an inline operator function
Cleaned up/reordered some modules default in the data dir
WIP of Das Boot test map
Begun refactoring visualizer tools
Added default cloud and water textures to core/rendering so water and cloud objects work correctly
Added default Fog_Cube mesh so volumetric fog works correctly
2019-08-19 01:14:34 -05:00
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assetBrowser Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
base Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible. 2018-05-08 00:30:15 -05:00
classIcons Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
componentEditor Updates to various components, added a few new ones. 2019-02-24 01:50:38 -06:00
convexEditor GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
datablockEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
forestEditor Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
gui Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00
guiEditor Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00
levels Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
MainEditor Catch the template files up and add the improved convex editor bits. 2019-05-19 21:30:45 -05:00
materialEditor Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
meshRoadEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
missionAreaEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
navEditor GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
particleEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physicsTools Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
resources Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
riverEditor Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
roadEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
shapeEditor GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor WIP updated UI 2019-05-09 00:11:49 -05:00
VPathEditor (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
worldEditor Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.cs Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00
settings.xml Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
Tools.cs Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
Tools.module Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00