Torque3D/Engine/source/gfx/gl
Areloch e916d14440 Force proper update of box probe when attenuation changes
Fixed multiple case sensitivity issues
Adds GL ARB check for cubemap arrays for certain cases where the driver only supports the extension, not as core
Fixes undeeded namespace declaration in an inline operator function
Cleaned up/reordered some modules default in the data dir
WIP of Das Boot test map
Begun refactoring visualizer tools
Added default cloud and water textures to core/rendering so water and cloud objects work correctly
Added default Fog_Cube mesh so volumetric fog works correctly
2019-08-19 01:14:34 -05:00
..
sdl WIP updated UI 2019-05-09 00:11:49 -05:00
tGL Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
util Add OpenGL support. 2014-11-08 20:21:50 +01:00
win32 Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLCardProfiler.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxGLCardProfiler.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLCircularVolatileBuffer.h Merge pull request #1599 from JeffProgrammer/glprofiling 2016-05-24 01:26:39 -05:00
gfxGLCubemap.cpp Ongoing fiddling with correcting the forward render behavior. 2019-04-29 00:07:38 -05:00
gfxGLCubemap.h ongoing WIP of openGL cubemap arrays. 2019-04-26 01:57:07 -05:00
gfxGLDevice.cpp GL work 2019-04-15 23:11:18 -05:00
gfxGLDevice.h Added D3D error code interpreter 2019-08-12 01:04:17 -05:00
gfxGLDeviceProfiler.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gfxGLEnumTranslate.cpp Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxGLEnumTranslate.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLOcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxGLPrimitiveBuffer.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
gfxGLPrimitiveBuffer.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLShader.cpp Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
gfxGLShader.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxGLStateBlock.cpp Corrects OpenGL projection matrix 2017-08-25 13:13:47 +10:00
gfxGLStateBlock.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLStateCache.h GL work 2019-04-15 23:11:18 -05:00
gfxGLTextureManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxGLTextureManager.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLTextureObject.cpp straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping. 2018-12-09 18:09:45 -06:00
gfxGLTextureObject.h OpenGL: Mipmaps for GFXGLCubemap. 2014-12-26 21:03:54 +01:00
gfxGLTextureTarget.cpp Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxGLTextureTarget.h Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxGLUtils.h GL work 2019-04-15 23:11:18 -05:00
gfxGLVertexAttribLocation.h Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLVertexDecl.cpp Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLWindowTarget.cpp WIP updated UI 2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h WIP updated UI 2019-05-09 00:11:49 -05:00