..
sdl
WIP updated UI
2019-05-09 00:11:49 -05:00
tGL
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
util
Add OpenGL support.
2014-11-08 20:21:50 +01:00
win32
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
gfxGLAppleFence.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLCardProfiler.cpp
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
gfxGLCardProfiler.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxGLCircularVolatileBuffer.h
Merge pull request #1599 from JeffProgrammer/glprofiling
2016-05-24 01:26:39 -05:00
gfxGLCubemap.cpp
Ongoing fiddling with correcting the forward render behavior.
2019-04-29 00:07:38 -05:00
gfxGLCubemap.h
ongoing WIP of openGL cubemap arrays.
2019-04-26 01:57:07 -05:00
gfxGLDevice.cpp
GL work
2019-04-15 23:11:18 -05:00
gfxGLDevice.h
Added D3D error code interpreter
2019-08-12 01:04:17 -05:00
gfxGLDeviceProfiler.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
gfxGLEnumTranslate.cpp
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxGLEnumTranslate.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLOcclusionQuery.cpp
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLOcclusionQuery.h
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
gfxGLPrimitiveBuffer.cpp
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfxGLPrimitiveBuffer.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLShader.cpp
Force proper update of box probe when attenuation changes
2019-08-19 01:14:34 -05:00
gfxGLShader.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxGLStateBlock.cpp
Corrects OpenGL projection matrix
2017-08-25 13:13:47 +10:00
gfxGLStateBlock.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLStateCache.h
GL work
2019-04-15 23:11:18 -05:00
gfxGLTextureManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxGLTextureManager.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLTextureObject.cpp
straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping.
2018-12-09 18:09:45 -06:00
gfxGLTextureObject.h
OpenGL: Mipmaps for GFXGLCubemap.
2014-12-26 21:03:54 +01:00
gfxGLTextureTarget.cpp
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxGLTextureTarget.h
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxGLUtils.h
GL work
2019-04-15 23:11:18 -05:00
gfxGLVertexAttribLocation.h
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
gfxGLVertexBuffer.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxGLVertexBuffer.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLVertexDecl.cpp
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfxGLVertexDecl.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxGLWindowTarget.cpp
WIP updated UI
2019-05-09 00:11:49 -05:00
gfxGLWindowTarget.h
WIP updated UI
2019-05-09 00:11:49 -05:00