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gfxD3D11CardProfiler.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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gfxD3D11CardProfiler.h
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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gfxD3D11Cubemap.cpp
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Initial implementation of separated client and server create/destroy functions for module setup
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2019-08-01 01:38:36 -05:00 |
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gfxD3D11Cubemap.h
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WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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2019-03-24 18:18:44 -05:00 |
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gfxD3D11Device.cpp
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dx11 debugresult interpreter method (plugged into where we are finding issues with the material::mul switch on stateblocks
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2019-07-22 08:39:51 -05:00 |
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gfxD3D11Device.h
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dx11 debugresult interpreter method (plugged into where we are finding issues with the material::mul switch on stateblocks
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2019-07-22 08:39:51 -05:00 |
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gfxD3D11EnumTranslate.cpp
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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gfxD3D11EnumTranslate.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11OcclusionQuery.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxD3D11OcclusionQuery.h
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxD3D11PrimitiveBuffer.cpp
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11PrimitiveBuffer.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11QueryFence.cpp
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11QueryFence.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11Shader.cpp
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lighting single buffer
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2018-11-21 15:53:02 +10:00 |
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gfxD3D11Shader.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxD3D11StateBlock.cpp
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dx11 debugresult interpreter method (plugged into where we are finding issues with the material::mul switch on stateblocks
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2019-07-22 08:39:51 -05:00 |
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gfxD3D11StateBlock.h
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GFXD3D11StateBlock improvements
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2016-12-23 15:08:23 +10:00 |
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gfxD3D11Target.cpp
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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gfxD3D11Target.h
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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gfxD3D11TextureManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxD3D11TextureManager.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11TextureObject.cpp
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RGBA16F saving support for probes
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2018-12-05 20:01:58 +10:00 |
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gfxD3D11TextureObject.h
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Corrects a problem with the D3D11 texture lock/unlock mechanism
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2018-04-21 18:19:17 +10:00 |
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gfxD3D11VertexBuffer.cpp
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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gfxD3D11VertexBuffer.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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screenshotD3D11.cpp
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ScreenShotD3D11 delete fix.
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2016-04-02 22:30:56 +10:00 |
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screenshotD3D11.h
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |