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included in root/data/ as a module so theres a generic folks can riff off of additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
12 lines
276 B
Plaintext
12 lines
276 B
Plaintext
<ModuleDefinition
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ModuleId="DamageModel"
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VersionId="1"
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Group="Game"
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scriptFile="DamageModel.tscript"
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CreateFunction="onCreate"
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DestroyFunction="onDestroy">
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<DeclaredAssets
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Extension="asset.taml"
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Recurse="true"/>
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</ModuleDefinition>
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