Torque3D/Engine/modules/Verve/Torque3D/VParticleEffect.cpp
2019-03-07 16:23:41 -06:00

53 lines
1.9 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Torque/TParticleEffect.h"
//-----------------------------------------------------------------------------
//
// Particle Effect Methods.
//
//-----------------------------------------------------------------------------
bool VTorque::isParticleEffectEnabled( ParticleEffectType *pParticleEffect )
{
if ( !pParticleEffect )
{
// Sanity!
return false;
}
// Get Active.
return pParticleEffect->getActive();
}
void VTorque::setParticleEffectOn( ParticleEffectType *pParticleEffect, const bool &pStatus )
{
if ( !pParticleEffect )
{
// Sanity!
return;
}
// Set Active.
pParticleEffect->setActive( pStatus );
}