..
app
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
assets
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
2016-06-06 21:20:00 -05:00
cinterface
MacOS platform support.
2016-09-28 11:09:48 +10:00
collision
Merge pull request #1801 from Azaezel/registerRemoval
2016-10-21 20:04:42 +02:00
console
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
core
Fix for bug #1738
2017-04-17 15:46:44 -07:00
environment
whitespace
2017-01-11 23:34:46 -05:00
forest
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
gfx
Merge branch 'development' of github.com:GarageGames/Torque3D
2017-03-07 20:08:17 -05:00
gui
adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group.
2017-02-26 18:34:32 -06:00
i18n
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
lighting
whitespace
2017-01-11 23:34:46 -05:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
math
Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'.
2017-02-19 23:00:54 -06:00
module
typo fix
2017-03-10 20:01:56 -05:00
navigation
profiling blocks for navmesh subsystem analysis
2017-04-05 13:04:25 -05:00
persistence
clang catch: garbage in line directives
2016-10-18 11:37:18 -05:00
platform
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
platformMac
whitespace
2017-01-11 23:34:46 -05:00
platformPOSIX
Call the correct system rename
2017-01-13 14:40:10 -05:00
platformSDL
Matched up platform semaphore declarations
2017-01-05 20:00:33 -05:00
platformWin32
OpenGL vsync fixes.
2016-12-23 13:59:55 +10:00
platformX86UNIX
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
postFx
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
renderInstance
Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup
2017-01-25 21:23:36 -06:00
scene
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
2017-01-12 23:32:03 -06:00
sfx
The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
2017-01-05 20:01:52 -05:00
shaderGen
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
sim
whitespace
2017-01-11 23:34:46 -05:00
T3D
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
terrain
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
testing
ts
Removed constexpr use to support VS2013
2017-01-10 23:22:05 -05:00
util
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
windowManager
Merge branch 'development' of github.com:GarageGames/Torque3D
2017-03-07 20:08:17 -05:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt