Torque3D/Templates/BaseGame/game/tools/resources
JeffR b70faae38f Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
Also utilizes the updated bake handling to have material asset previews render as a sphere shape asset, overriding with the material asset's material, improving distinction of what is a material asset vs image asset
Also updates the sphere preview mesh to be more generic and not only for reflection probes
2021-12-24 17:26:45 -06:00
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.gitignore Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
checkerboard.png Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
checkerboard_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
materials.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
previewSphereShape.asset.taml Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 2021-12-24 17:26:45 -06:00
previewSphereShape.dae Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake 2021-12-24 17:26:45 -06:00
reflectionProbePreviewP.hlsl Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
reflectionProbePreviewV.hlsl Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00