Torque3D/Templates/BaseGame/game/core
2021-07-25 17:18:55 -05:00
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clientServer Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
console Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gameObjects Further conversions of missed file fields in core and tools 2021-07-24 02:08:23 -05:00
gui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
lighting Further conversions of missed file fields in core and tools 2021-07-24 02:08:23 -05:00
postFX Further conversions of missed file fields in core and tools 2021-07-24 02:08:23 -05:00
rendering fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 2021-07-25 17:18:55 -05:00
sfx Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Core.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Core.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00