Torque3D/Engine/source/shaderGen
2019-05-17 01:20:19 -05:00
..
GLSL Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
HLSL Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
conditionerFeature.cpp Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
conditionerFeature.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
customShaderFeature.cpp Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
customShaderFeature.h Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
featureMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureSet.cpp Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureSet.h Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureType.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
langElement.cpp Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
langElement.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderDependency.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderDependency.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderFeature.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
shaderFeature.h Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
shaderGen.cpp Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
shaderGen.h Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
shaderGenVars.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
shaderGenVars.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
shaderOp.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderOp.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00