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fieldTypes
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Merge branch 'Standardized_AB_AssetManagement' of https://github.com/Areloch/Torque3D into development
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2025-03-30 15:03:43 -05:00 |
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images
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Eye dropper functionality
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2025-01-23 10:18:18 +00:00 |
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messageBoxes
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* Ensures the HDRBloom pref is properly set as part of the default settings
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2024-02-03 23:15:35 -06:00 |
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assimpImport.ed.gui
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lotsa fixes.
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2021-05-04 21:18:15 -04:00 |
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assimpImport.ed.tscript
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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AssimpImportDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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classPrototyping.asset.taml
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shift prototyping UI into tools proper
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2025-05-17 16:25:07 -05:00 |
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classPrototyping.gui
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shift prototyping UI into tools proper
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2025-05-17 16:25:07 -05:00 |
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classPrototyping.tscript
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shift prototyping UI into tools proper
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2025-05-17 16:25:07 -05:00 |
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colladaImport.ed.gui
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Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
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2021-12-04 22:47:10 -06:00 |
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ColladaImportDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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colorPicker.ed.gui
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Update colorPicker.ed.gui
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2025-01-23 19:24:11 +00:00 |
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ColorPickerDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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CubemapEditor.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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cubemapEditor.gui
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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cursors.ed.tscript
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update cursors
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2025-06-18 09:27:47 +01:00 |
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EditorLoadingGui,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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EditorLoadingGui.gui
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lotsa fixes.
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2021-05-04 21:18:15 -04:00 |
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EditorSettingsWindow.ed.gui
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Adjusting window titles to fit properly
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2024-09-12 18:16:25 +02:00 |
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editorSettingsWindow.ed.tscript
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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into SubScenes_Gamemode_PR
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2024-09-28 22:11:39 -05:00 |
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fileDialogBase.ed.tscript
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lotsa fixes.
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2021-05-04 21:18:15 -04:00 |
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guiDialogs.ed.tscript
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Added changes missed via merge failures.
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2021-07-20 20:05:49 -05:00 |
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GuiEaseEditDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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GuiEaseEditDlg.ed.gui
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lotsa fixes.
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2021-05-04 21:18:15 -04:00 |
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GuiEaseEditDlg.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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GUIEditorSettingsWindow.asset.taml
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pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard
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2023-03-07 16:09:11 -06:00 |
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guiObjectInspector.ed.gui
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Adjusting window titles to fit properly
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2024-09-12 18:16:25 +02:00 |
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guiObjectInspector.ed.tscript
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Fix callbacks from PopupMenu
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2023-04-21 20:48:01 +03:00 |
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materialSelector.ed.gui
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gui types using image_asset
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2025-01-23 22:12:57 +00:00 |
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MaterialSelectorOverlay, EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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objectSelection.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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openFileDialog.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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postFXEditor.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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postFxEditor.gui
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Adjusting window titles to fit properly
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2024-09-12 18:16:25 +02:00 |
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postFxEditor.tscript
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* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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2022-08-26 15:25:17 -05:00 |
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profilerGraph.gui
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lotsa fixes.
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2021-05-04 21:18:15 -04:00 |
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profilerGraph.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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ProfilerGraphGui.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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profiles.ed.tscript
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all DECLARE_IMAGEASSET refactored
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2025-01-23 22:12:55 +00:00 |
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RenderTargetVisualizer.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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renderTargetVisualizer.ed.gui
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Streamlined baseUI profiles
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2023-12-18 23:49:13 -06:00 |
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renderTargetVisualizer.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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saveChangesMBDlg.ed.gui
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lotsa fixes.
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2021-05-04 21:18:15 -04:00 |
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saveFileDialog.ed.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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ScriptEditorDlg,EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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scriptEditorDlg.ed.gui
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Clean up more evals that have local variables are not working correctly.
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2021-09-12 15:09:33 -04:00 |
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simViewDlg.asset.taml
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Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
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2023-05-08 21:18:23 -05:00 |
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simViewDlg.ed.gui
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Fixes the layout of the Torque SimView window so the layout is correct and also adds in the search functionality that had been removed accidentally
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2025-05-15 20:22:11 -05:00 |
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toolsMessageBoxSaveChangesDlg, EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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uvEditor.ed.gui
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Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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2022-06-09 16:29:32 -05:00 |
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UVEditorOverlay, EditorGuiGroup.asset.taml
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |