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splitTerrainMaps("data/some/file"); or makeTerrainMapsFrom("module:anAsset"); to take a detailed albedo map and split it into a _bas(is) file thats an averaghe of the inut and a _det(ail) file to raise and lower different channels from that average.
special note: while used primarily for terrain authoring, these files could also be plugged into a normal material
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| .. | ||
| core | ||
| data | ||
| tools | ||
| D3DCompiler_47.dll | ||
| main.tscript.in | ||
| runTests.tscript | ||
| Template.torsion.exports | ||