mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
55 lines
2.3 KiB
C++
55 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _MOREADVANCEDCOMPONENT_H_
|
|
#define _MOREADVANCEDCOMPONENT_H_
|
|
|
|
#ifndef _SIMPLECOMPONENT_H_
|
|
#include "component/simpleComponent.h"
|
|
#endif
|
|
|
|
/// This is a slightly more advanced component which will be used to demonstrate
|
|
/// components which are dependent on other components.
|
|
class MoreAdvancedComponent : public SimComponent
|
|
{
|
|
typedef SimComponent Parent;
|
|
|
|
protected:
|
|
// This component is going to be dependent on a SimpleComponentInterface being
|
|
// queried off of it's parent object. This will store that interface that
|
|
// will get queried during onComponentRegister()
|
|
SimpleComponentInterface *mSCInterface;
|
|
|
|
public:
|
|
DECLARE_CONOBJECT(MoreAdvancedComponent);
|
|
|
|
// Firstly, take a look at the documentation for this function in simComponent.h.
|
|
// We will be overloading this method to query the component heirarchy for our
|
|
// dependent interface, as noted above.
|
|
virtual bool onComponentRegister( SimComponent *owner );
|
|
|
|
// This function will try to execute a function through the interface that this
|
|
// component is dependent on.
|
|
virtual bool testDependentInterface();
|
|
};
|
|
|
|
#endif |