Torque3D/Engine/source/platformSDL/menus/popupMenuSDL.cpp

394 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifdef TORQUE_SDL
#include "platform/menus/popupMenu.h"
#include "platform/menus/menuBar.h"
#include "console/consoleTypes.h"
#include "gui/core/guiCanvas.h"
#include "core/util/safeDelete.h"
#include "sim/actionMap.h"
#include "platform/platformInput.h"
#include "windowManager/sdl/sdlWindow.h"
#include "gui/editor/guiMenuBar.h"
#include "platformSDL/menus/PlatformSDLPopupMenuData.h"
#include "console/engineAPI.h"
#include "platformSDL/menus/guiPlatformGenericMenuBar.h"
#include "gui/editor/guiPopupMenuCtrl.h"
//////////////////////////////////////////////////////////////////////////
// Platform Menu Data
//////////////////////////////////////////////////////////////////////////
GuiPlatformGenericMenuBar* findMenuBarCtrl()
{
GuiControl* control;
Sim::findObject("PlatformGenericMenubar", control);
AssertFatal(control, "");
if (!control)
return NULL;
GuiPlatformGenericMenuBar* menuBar;
menuBar = dynamic_cast<GuiPlatformGenericMenuBar*>(control->findObjectByInternalName(StringTable->insert("menubar"), true));
AssertFatal(menuBar, "");
return menuBar;
}
//////////////////////////////////////////////////////////////////////////
void PlatformPopupMenuData::insertAccelerator(EventDescriptor &desc, U32 id)
{
AssertFatal(0, "");
}
void PlatformPopupMenuData::removeAccelerator(U32 id)
{
AssertFatal(0, "");
}
void PlatformPopupMenuData::setAccelleratorEnabled( U32 id, bool enabled )
{
AssertFatal(0, "");
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::createPlatformPopupMenuData()
{
mData = new PlatformPopupMenuData;
}
void PopupMenu::deletePlatformPopupMenuData()
{
SAFE_DELETE(mData);
}
void PopupMenu::createPlatformMenu()
{
mData->mMenuGui = GuiMenuBar::sCreateMenu( getBarTitle(), getId() );
PlatformPopupMenuData::mMenuMap[ mData->mMenuGui ] = this;
}
//////////////////////////////////////////////////////////////////////////
// Public Methods
//////////////////////////////////////////////////////////////////////////
S32 PopupMenu::insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
//We'll make a special exception for the spacer items
if(item && dStrcmp(title, ""))
{
setItem( pos, title, accelerator, cmd);
return pos;
}
item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, accelerator, -1, cmd );
item->submenuParentMenu = this->mData->mMenuGui;
return pos;
}
S32 PopupMenu::insertSubMenu(S32 pos, const char *title, PopupMenu *submenu)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::addMenuItem( mData->mMenuGui, title, pos, "", -1, "" );
item->isSubmenu = true;
item->submenu = submenu->mData->mMenuGui;
item->submenuParentMenu = this->mData->mMenuGui;
return pos;
}
bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, const char* cmd)
{
GuiMenuBar::MenuItem *item = NULL;
item = GuiMenuBar::findMenuItem( mData->mMenuGui, title );
if(item)
{
item->id = pos;
item->cmd = cmd;
if( accelerator && accelerator[0] )
item->accelerator = dStrdup( accelerator );
else
item->accelerator = NULL;
return true;
}
return false;
}
void PopupMenu::removeItem(S32 itemPos)
{
GuiMenuBar::MenuItem *item = GuiMenuBar::findMenuItem( mData->mMenuGui, String::ToString(itemPos) );
if(item)
{
GuiMenuBar::removeMenuItem( mData->mMenuGui, item);
}
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::enableItem( S32 pos, bool enable )
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
{
if( item->id == pos)
item->enabled = enable;
}
}
void PopupMenu::checkItem(S32 pos, bool checked)
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
if(item->id == pos)
break;
if( !item )
return;
if(checked && item->checkGroup != -1)
{
// first, uncheck everything in the group:
for( GuiMenuBar::MenuItem *itemWalk = mData->mMenuGui->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem )
if( itemWalk->checkGroup == item->checkGroup && itemWalk->bitmapIndex == mData->mCheckedBitmapIdx )
itemWalk->bitmapIndex = -1;
}
item->bitmapIndex = checked ? mData->mCheckedBitmapIdx : -1;
}
void PopupMenu::checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos)
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
{
if(item->id >= firstPos && item->id <= lastPos)
{
item->bitmapIndex = (item->id == checkPos) ? mData->mCheckedBitmapIdx : -1;
}
}
}
bool PopupMenu::isItemChecked(S32 pos)
{
GuiMenuBar::MenuItem *item = NULL;
for( item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
if(item->id == pos)
return item->bitmapIndex == mData->mCheckedBitmapIdx;
return false;
}
U32 PopupMenu::getItemCount()
{
int count = 0;
for( GuiMenuBar::MenuItem *item = mData->mMenuGui->firstMenuItem; item; item = item->nextMenuItem )
++count;
return count;
}
//////////////////////////////////////////////////////////////////////////
bool PopupMenu::canHandleID(U32 id)
{
return true;
}
bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
{
return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : ""));
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
{
if(owner == NULL)
return;
GuiControl* editorGui;
Sim::findObject("EditorGui", editorGui);
if (editorGui)
{
GuiPopupMenuTextListCtrl* textList;
GuiPopupMenuBackgroundCtrl* backgroundCtrl;
Sim::findObject("PopUpMenuControl", backgroundCtrl);
GuiControlProfile* profile;
Sim::findObject("GuiMenubarProfile", profile);
if (!profile)
return;
if (!backgroundCtrl)
{
textList = new GuiPopupMenuTextListCtrl();
textList->registerObject();
backgroundCtrl = new GuiPopupMenuBackgroundCtrl(textList);
backgroundCtrl->registerObject("PopUpMenuControl");
textList->setControlProfile(profile);
backgroundCtrl->addObject(textList);
}
else
{
textList = dynamic_cast<GuiPopupMenuTextListCtrl*>(backgroundCtrl->first());
}
if (!backgroundCtrl || !textList)
return;
owner->pushDialogControl(backgroundCtrl, 10);
backgroundCtrl->setExtent(editorGui->getExtent());
textList->clear();
textList->mMenu = mData->mMenuGui;
textList->mMenuBar = findMenuBarCtrl();
textList->mPopup = this;
S32 textWidth = 0, width = 0;
S32 acceleratorWidth = 0;
GFont *font = profile->mFont;
Point2I maxBitmapSize = Point2I(0, 0);
S32 numBitmaps = profile->mBitmapArrayRects.size();
if (numBitmaps)
{
RectI *bitmapBounds = profile->mBitmapArrayRects.address();
for (S32 i = 0; i < numBitmaps; i++)
{
if (bitmapBounds[i].extent.x > maxBitmapSize.x)
maxBitmapSize.x = bitmapBounds[i].extent.x;
if (bitmapBounds[i].extent.y > maxBitmapSize.y)
maxBitmapSize.y = bitmapBounds[i].extent.y;
}
}
for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if (!walk->visible)
continue;
S32 iTextWidth = font->getStrWidth(walk->text);
S32 iAcceleratorWidth = walk->accelerator ? font->getStrWidth(walk->accelerator) : 0;
if (iTextWidth > textWidth)
textWidth = iTextWidth;
if (iAcceleratorWidth > acceleratorWidth)
acceleratorWidth = iAcceleratorWidth;
}
width = textWidth + acceleratorWidth + maxBitmapSize.x * 2 + 2 + 4;
textList->setCellSize(Point2I(width, font->getHeight() + 2));
textList->clearColumnOffsets();
textList->addColumnOffset(-1); // add an empty column in for the bitmap index.
textList->addColumnOffset(maxBitmapSize.x + 1);
textList->addColumnOffset(maxBitmapSize.x + 1 + textWidth + 4);
U32 entryCount = 0;
for (GuiMenuBar::MenuItem *walk = mData->mMenuGui->firstMenuItem; walk; walk = walk->nextMenuItem)
{
if (!walk->visible)
continue;
char buf[512];
// If this menu item is a submenu, then set the isSubmenu to 2 to indicate
// an arrow should be drawn. Otherwise set the isSubmenu normally.
char isSubmenu = 1;
if (walk->isSubmenu)
isSubmenu = 2;
char bitmapIndex = 1;
if (walk->bitmapIndex >= 0 && (walk->bitmapIndex * 3 <= profile->mBitmapArrayRects.size()))
bitmapIndex = walk->bitmapIndex + 2;
dSprintf(buf, sizeof(buf), "%c%c\t%s\t%s", bitmapIndex, isSubmenu, walk->text, walk->accelerator ? walk->accelerator : "");
textList->addEntry(entryCount, buf);
if (!walk->enabled)
textList->setEntryActive(entryCount, false);
entryCount++;
}
Point2I pos = owner->getCursorPos();
textList->setPosition(pos);
//nudge in if we'd overshoot the screen
S32 widthDiff = (textList->getPosition().x + textList->getExtent().x) - backgroundCtrl->getWidth();
if (widthDiff > 0)
{
Point2I popupPos = textList->getPosition();
textList->setPosition(popupPos.x - widthDiff, popupPos.y);
}
}
}
//////////////////////////////////////////////////////////////////////////
void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos, const char *title)
{
if(owner == NULL || isAttachedToMenuBar())
return;
}
// New version of above for use by MenuBar class. Do not use yet.
void PopupMenu::attachToMenuBar(GuiCanvas *owner, S32 pos)
{
if(owner == NULL || isAttachedToMenuBar())
return;
//mData->mMenuBar = owner->setMenuBar();
}
void PopupMenu::removeFromMenuBar()
{
if(isAttachedToMenuBar())
return;
}
S32 PopupMenu::getPosOnMenuBar()
{
return 0;
}
#endif