mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
197 lines
5.3 KiB
C++
197 lines
5.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _STRINGSTACK_H_
|
|
#define _STRINGSTACK_H_
|
|
|
|
#ifndef _STRINGFUNCTIONS_H_
|
|
#include "core/strings/stringFunctions.h"
|
|
#endif
|
|
|
|
#ifndef _STRINGTABLE_H_
|
|
#include "core/stringTable.h"
|
|
#endif
|
|
|
|
#ifndef _CONSOLE_H_
|
|
#include "console/console.h"
|
|
#endif
|
|
|
|
typedef U32 StringStackPtr;
|
|
struct StringStack;
|
|
|
|
/// Helper class which stores a relative pointer in the StringStack buffer
|
|
class StringStackPtrRef
|
|
{
|
|
public:
|
|
StringStackPtrRef() : mOffset(0) {;}
|
|
StringStackPtrRef(StringStackPtr offset) : mOffset(offset) {;}
|
|
|
|
StringStackPtr mOffset;
|
|
|
|
/// Get pointer to string in stack stk
|
|
inline char *getPtr(StringStack *stk);
|
|
};
|
|
|
|
/// Core stack for interpreter operations.
|
|
///
|
|
/// This class provides some powerful semantics for working with strings, and is
|
|
/// used heavily by the console interpreter.
|
|
struct StringStack
|
|
{
|
|
enum {
|
|
MaxStackDepth = 1024,
|
|
MaxArgs = 20,
|
|
ReturnBufferSpace = 512
|
|
};
|
|
char *mBuffer;
|
|
U32 mBufferSize;
|
|
const char *mArgV[MaxArgs];
|
|
U32 mFrameOffsets[MaxStackDepth];
|
|
U32 mStartOffsets[MaxStackDepth];
|
|
|
|
U32 mNumFrames;
|
|
U32 mArgc;
|
|
|
|
U32 mStart;
|
|
U32 mLen;
|
|
U32 mStartStackSize;
|
|
U32 mFunctionOffset;
|
|
|
|
U32 mArgBufferSize;
|
|
char *mArgBuffer;
|
|
|
|
void validateBufferSize(U32 size);
|
|
void validateArgBufferSize(U32 size);
|
|
|
|
StringStack();
|
|
~StringStack();
|
|
|
|
/// Set the top of the stack to be an integer value.
|
|
void setIntValue(U32 i);
|
|
|
|
/// Set the top of the stack to be a float value.
|
|
void setFloatValue(F64 v);
|
|
|
|
/// Return a temporary buffer we can use to return data.
|
|
char* getReturnBuffer(U32 size);
|
|
|
|
/// Return a buffer we can use for arguments.
|
|
///
|
|
/// This updates the function offset.
|
|
char *getArgBuffer(U32 size);
|
|
|
|
/// Clear the function offset.
|
|
void clearFunctionOffset();
|
|
|
|
/// Set a string value on the top of the stack.
|
|
void setStringValue(const char *s);
|
|
|
|
/// Get the top of the stack, as a StringTableEntry.
|
|
///
|
|
/// @note Don't free this memory!
|
|
inline StringTableEntry getSTValue()
|
|
{
|
|
return StringTable->insert(mBuffer + mStart);
|
|
}
|
|
|
|
/// Get an integer representation of the top of the stack.
|
|
inline U32 getIntValue()
|
|
{
|
|
return dAtoi(mBuffer + mStart);
|
|
}
|
|
|
|
/// Get a float representation of the top of the stack.
|
|
inline F64 getFloatValue()
|
|
{
|
|
return dAtof(mBuffer + mStart);
|
|
}
|
|
|
|
/// Get a string representation of the top of the stack.
|
|
///
|
|
/// @note This returns a pointer to the actual top of the stack, be careful!
|
|
inline const char *getStringValue()
|
|
{
|
|
return mBuffer + mStart;
|
|
}
|
|
|
|
inline const char *getPreviousStringValue()
|
|
{
|
|
return mBuffer + mStartOffsets[mStartStackSize-1];
|
|
}
|
|
|
|
inline StringStackPtr getStringValuePtr()
|
|
{
|
|
return (getStringValue() - mBuffer);
|
|
}
|
|
|
|
inline StringStackPtr getPreviousStringValuePtr()
|
|
{
|
|
return (getPreviousStringValue() - mBuffer);
|
|
}
|
|
|
|
/// Advance the start stack, placing a zero length string on the top.
|
|
///
|
|
/// @note You should use StringStack::push, not this, if you want to
|
|
/// properly push the stack.
|
|
void advance();
|
|
|
|
/// Advance the start stack, placing a single character, null-terminated strong
|
|
/// on the top.
|
|
///
|
|
/// @note You should use StringStack::push, not this, if you want to
|
|
/// properly push the stack.
|
|
void advanceChar(char c);
|
|
|
|
/// Push the stack, placing a zero-length string on the top.
|
|
void push();
|
|
|
|
inline void setLen(U32 newlen)
|
|
{
|
|
mLen = newlen;
|
|
}
|
|
|
|
/// Pop the start stack.
|
|
void rewind();
|
|
|
|
// Terminate the current string, and pop the start stack.
|
|
void rewindTerminate();
|
|
|
|
/// Compare 1st and 2nd items on stack, consuming them in the process,
|
|
/// and returning true if they matched, false if they didn't.
|
|
U32 compare();
|
|
|
|
void pushFrame();
|
|
|
|
void popFrame();
|
|
|
|
void clearFrames();
|
|
|
|
/// Get the arguments for a function call from the stack.
|
|
void getArgcArgv(StringTableEntry name, U32 *argc, const char ***in_argv, bool popStackFrame = false);
|
|
};
|
|
|
|
extern StringStack STR;
|
|
|
|
inline char* StringStackPtrRef::getPtr(StringStack *stk) { return stk->mBuffer + mOffset; }
|
|
|
|
#endif
|