mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
55 lines
2 KiB
C++
55 lines
2 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "console/console.h"
|
|
#include "gui/controls/guiBackgroundCtrl.h"
|
|
|
|
IMPLEMENT_CONOBJECT(GuiBackgroundCtrl);
|
|
|
|
ConsoleDocClass( GuiBackgroundCtrl,
|
|
"@brief Renders a background, so you can have a backdrop for your GUI.\n\n"
|
|
|
|
"Deprecated\n\n"
|
|
|
|
"@ingroup GuiImages\n"
|
|
|
|
"@internal"
|
|
);
|
|
|
|
//--------------------------------------------------------------------------
|
|
GuiBackgroundCtrl::GuiBackgroundCtrl() : GuiControl()
|
|
{
|
|
mDraw = false;
|
|
mIsContainer = true;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
void GuiBackgroundCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|
{
|
|
if ( mDraw )
|
|
Parent::onRender( offset, updateRect );
|
|
|
|
renderChildControls(offset, updateRect);
|
|
}
|
|
|
|
|