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assetBrowser
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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base
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Removed unneeded duplicate of blank sky skybox
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2021-08-06 01:06:36 -05:00 |
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classIcons
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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componentEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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convexEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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datablockEditor
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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debugger
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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decalEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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editorClasses
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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forestEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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gui
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Clean up more evals that have local variables are not working correctly.
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2021-09-12 15:09:33 -04:00 |
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guiEditor
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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levels
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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MainEditor/guis
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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materialEditor
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Clean up more evals that have local variables are not working correctly.
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2021-09-12 15:09:33 -04:00 |
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meshRoadEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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missionAreaEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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navEditor
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Clean up more evals that have local variables are not working correctly.
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2021-09-12 15:09:33 -04:00 |
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particleEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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physicsTools
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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projectImporter
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Adds handling to project importer so if incoming gui files have the %guiContent declaration at the start, it's converted to a global to comply with the script interpreter
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2021-09-11 02:28:14 -05:00 |
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resources
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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riverEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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roadEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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shapeEditor
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
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2021-09-10 02:20:13 -05:00 |
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shapes
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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VerveEditor
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Clean up more evals that have local variables are not working correctly.
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2021-09-12 15:09:33 -04:00 |
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VPathEditor
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-09-01 22:26:23 -04:00 |
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worldEditor
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |
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fbx.sis
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Adds function to get material definition by mapTo usage
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2020-08-24 04:41:17 -05:00 |
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glb.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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gltf.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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main.tscript
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909
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2021-09-10 02:20:13 -05:00 |
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settings.xml
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More updating of editor icons to assets
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2021-08-07 19:27:01 -05:00 |
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tools.module
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followup: readd, and rename the module.ScriptFile entries to thier lower case
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2021-07-20 12:15:05 -05:00 |
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tools.tscript
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followup: readd, and rename the module.ScriptFile entries to thier lower case
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2021-07-20 12:15:05 -05:00 |