Torque3D/Templates/BaseGame/game/tools/levels
Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
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BlankRoom/probes Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
DefaultEditorLevel.asset.taml Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
DefaultEditorLevel.mis Corrects groundplane assigned material in the example and editor levels 2020-12-19 01:43:52 -06:00
DefaultEditorLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
DefaultEditorLevel_preview.png Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
DefaultEditorLevel_preview_image.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorTemplateLevel.asset.taml Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
EditorTemplateLevel.mis Corrects groundplane assigned material in the example and editor levels 2020-12-19 01:43:52 -06:00
EditorTemplateLevel.postfxpreset.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00