Torque3D/Templates/BaseGame/game/tools/forestEditor
JeffR bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency
Updates the forest editor tooling to utilize the new sets, and adjusts the creation of new Brushes in the forest editor to have user select a target module first.
This ensures all a module's brushes are grouped into the new ForestBrushGroup class which auto-registers into the ForestBrushSet, thus allowing modules to have their own sets of brushes that automatically hook into the editor workflow.
2022-04-07 18:19:13 -05:00
..
images Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forestEditor.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
ForestEditorGui,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forestEditorGui.gui Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
forestEditorGui.tscript Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
ForestEditToolbar,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forestEditToolbar.ed.gui Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
main.tscript Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
tools.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00