Torque3D/Engine/source/platform/input/razerHydra/razerHydraData.cpp
2013-02-21 17:20:09 -05:00

193 lines
4.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/input/razerHydra/razerHydraData.h"
#include "platform/input/razerHydra/razerHydraUtil.h"
RazerHyrdaControllerData::RazerHyrdaControllerData()
{
reset();
}
void RazerHyrdaControllerData::reset()
{
mDataSet = false;
mShoulder = false;
mThumb = false;
mStart = false;
mButton1 = false;
mButton2 = false;
mButton3 = false;
mButton4 = false;
mIsDocked = false;
}
void RazerHyrdaControllerData::setData(const sixenseControllerData& data, const F32& maxAxisRadius)
{
// Controller position
RazerHydraUtil::convertPosition(data.pos, mRawPos[0], mRawPos[1], mRawPos[2]);
mPos[0] = (S32)mFloor(mRawPos[0]);
mPos[1] = (S32)mFloor(mRawPos[1]);
mPos[2] = (S32)mFloor(mRawPos[2]);
mPosPoint.set(mPos[0], mPos[1], mPos[2]);
// Controller rotation
RazerHydraUtil::convertRotation(data.rot_mat, mRot);
mRotQuat.set(mRot);
// Controller rotation as axis, but only if not docked
if(!data.is_docked)
{
RazerHydraUtil::calculateAxisRotation(mRot, maxAxisRadius, mRotAxis);
}
else
{
mRotAxis.x = 0.0f;
mRotAxis.y = 0.0f;
}
// Thumb stick
mThumbStick[0] = data.joystick_x;
mThumbStick[1] = data.joystick_y;
// Trigger
mTrigger = data.trigger;
//Buttons
mShoulder = data.buttons & SIXENSE_BUTTON_BUMPER;
mThumb = data.buttons & SIXENSE_BUTTON_JOYSTICK;
mStart = data.buttons & SIXENSE_BUTTON_START;
mButton1 = data.buttons & SIXENSE_BUTTON_1;
mButton2 = data.buttons & SIXENSE_BUTTON_2;
mButton3 = data.buttons & SIXENSE_BUTTON_3;
mButton4 = data.buttons & SIXENSE_BUTTON_4;
// Other data
mIsDocked = data.is_docked;
// Store the current sequence number
mSequenceNum = data.sequence_number;
mDataSet = true;
}
U32 RazerHyrdaControllerData::compare(RazerHyrdaControllerData* other)
{
S32 result = DIFF_NONE;
// Check position
if(mDataSet)
{
if(mPos[0] != other->mPos[0])
result |= DIFF_POSX;
if(mPos[1] != other->mPos[1])
result |= DIFF_POSY;
if(mPos[2] != other->mPos[2])
result |= DIFF_POSZ;
}
else
{
result |= DIFF_POS;
}
// Check rotation
if(mRotQuat != other->mRotQuat || !mDataSet)
{
result |= DIFF_ROT;
}
// Check rotation as axis
if(mRotAxis.x != other->mRotAxis.x || !mDataSet)
{
result |= DIFF_ROTAXISX;
}
if(mRotAxis.y != other->mRotAxis.y || !mDataSet)
{
result |= DIFF_ROTAXISY;
}
// Check thumb stick
if(mThumbStick[0] != other->mThumbStick[0] || !mDataSet)
{
result |= DIFF_AXISX;
}
if(mThumbStick[1] != other->mThumbStick[1] || !mDataSet)
{
result |= DIFF_AXISY;
}
// Check trigger
if(mTrigger != other->mTrigger || !mDataSet)
{
result |= DIFF_TRIGGER;
}
// Check buttons
if(mShoulder != other->mShoulder)
{
result |= DIFF_BUTTON_SHOULDER;
}
if(mThumb != other->mThumb)
{
result |= DIFF_BUTTON_THUMB;
}
if(mStart != other->mStart)
{
result |= DIFF_BUTTON_START;
}
if(mButton1 != other->mButton1)
{
result |= DIFF_BUTTON1;
}
if(mButton2 != other->mButton2)
{
result |= DIFF_BUTTON2;
}
if(mButton3 != other->mButton3)
{
result |= DIFF_BUTTON3;
}
if(mButton4 != other->mButton4)
{
result |= DIFF_BUTTON4;
}
return result;
}
U32 RazerHyrdaControllerData::compareMeta(RazerHyrdaControllerData* other)
{
S32 result = DIFF_NONE;
if(mIsDocked != other->mIsDocked || !mDataSet)
{
result |= METADIFF_DOCKED;
}
return result;
}