Torque3D/Engine/source/platform/input/leapMotion/leapMotionFrame.h
2013-01-23 14:38:13 -05:00

228 lines
7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _LEAPMOTIONFRAME_H_
#define _LEAPMOTIONFRAME_H_
#include "console/simObject.h"
#include "math/mPoint3.h"
#include "math/mMatrix.h"
#include "math/mQuat.h"
#include "Leap.h"
class LeapMotionFrame : public SimObject
{
typedef SimObject Parent;
public:
enum PointableType
{
PT_UNKNOWN = -1,
PT_FINGER = 0,
PT_TOOL,
};
protected:
static U32 smNextInternalFrameId;
// Frame
bool mFrameValid;
U64 mFrameId;
U64 mFrameTimeStamp;
// Torque 3D frame information
U32 mFrameInternalId;
S32 mFrameSimTime;
S32 mFrameRealTime;
// Hands
U32 mHandCount;
Vector<bool> mHandValid;
Vector<S32> mHandId;
Vector<Point3F> mHandRawPos;
Vector<Point3I> mHandPos;
Vector<MatrixF> mHandRot;
Vector<QuatF> mHandRotQuat;
Vector<Point2F> mHandRotAxis;
Vector<U32> mHandPointablesCount;
// Pointables
U32 mPointableCount;
Vector<bool> mPointableValid;
Vector<S32> mPointableId;
Vector<S32> mPointableHandIndex;
Vector<PointableType> mPointableType;
Vector<Point3F> mPointableRawPos;
Vector<Point3I> mPointablePos;
Vector<MatrixF> mPointableRot;
Vector<QuatF> mPointableRotQuat;
Vector<F32> mPointableLength;
Vector<F32> mPointableWidth;
protected:
void copyFromFrameHands(const Leap::HandList& hands, const F32& maxHandAxisRadius);
void copyFromFramePointables(const Leap::PointableList& pointables);
public:
LeapMotionFrame();
virtual ~LeapMotionFrame();
static void initPersistFields();
virtual bool onAdd();
virtual void onRemove();
void clear();
/// Copy a Leap Frame into our data structures
void copyFromFrame(const Leap::Frame& frame, const F32& maxHandAxisRadius);
// Frame
bool isFrameValid() const { return mFrameValid; }
U32 getFrameInternalId() const { return mFrameInternalId; }
S32 getFrameSimTime() const { return mFrameSimTime; }
S32 getFrameRealTime() const { return mFrameRealTime; }
// Hands
U32 getHandCount() const { return mHandCount; }
bool getHandValid(U32 index) const;
S32 getHandId(U32 index) const;
const Point3F& getHandRawPos(U32 index) const;
const Point3I& getHandPos(U32 index) const;
const MatrixF& getHandRot(U32 index) const;
const QuatF& getHandRotQuat(U32 index) const;
const Point2F& getHandRotAxis(U32 index) const;
U32 getHandPointablesCount(U32 index) const;
// Pointables
U32 getPointablesCount() const { return mPointableCount; }
bool getPointableValid(U32 index) const;
S32 getPointableId(U32 index) const;
S32 getPointableHandIndex(U32 index) const;
PointableType getPointableType(U32 index) const;
const Point3F& getPointableRawPos(U32 index) const;
const Point3I& getPointablePos(U32 index) const;
const MatrixF& getPointableRot(U32 index) const;
const QuatF& getPointableRotQuat(U32 index) const;
F32 getPointableLength(U32 index) const;
F32 getPointableWidth(U32 index) const;
DECLARE_CONOBJECT(LeapMotionFrame);
};
typedef LeapMotionFrame::PointableType LeapMotionFramePointableType;
DefineEnumType( LeapMotionFramePointableType );
//-----------------------------------------------------------------------------
inline bool LeapMotionFrame::getHandValid(U32 index) const
{
return (index < mHandCount && mHandValid[index]);
}
inline S32 LeapMotionFrame::getHandId(U32 index) const
{
return (index >= mHandCount) ? -1 : mHandId[index];
}
inline const Point3F& LeapMotionFrame::getHandRawPos(U32 index) const
{
return (index >= mHandCount) ? Point3F::Zero : mHandRawPos[index];
}
inline const Point3I& LeapMotionFrame::getHandPos(U32 index) const
{
return (index >= mHandCount) ? Point3I::Zero : mHandPos[index];
}
inline const MatrixF& LeapMotionFrame::getHandRot(U32 index) const
{
return (index >= mHandCount) ? MatrixF::Identity : mHandRot[index];
}
inline const QuatF& LeapMotionFrame::getHandRotQuat(U32 index) const
{
return (index >= mHandCount) ? QuatF::Identity : mHandRotQuat[index];
}
inline const Point2F& LeapMotionFrame::getHandRotAxis(U32 index) const
{
return (index >= mHandCount) ? Point2F::Zero : mHandRotAxis[index];
}
inline U32 LeapMotionFrame::getHandPointablesCount(U32 index) const
{
return (index >= mHandCount) ? 0 : mHandPointablesCount[index];
}
inline bool LeapMotionFrame::getPointableValid(U32 index) const
{
return (index < mPointableCount && mPointableValid[index]);
}
inline S32 LeapMotionFrame::getPointableId(U32 index) const
{
return (index >= mPointableCount) ? -1 : mPointableId[index];
}
inline S32 LeapMotionFrame::getPointableHandIndex(U32 index) const
{
return (index >= mPointableCount) ? -1 : mPointableHandIndex[index];
}
inline LeapMotionFrame::PointableType LeapMotionFrame::getPointableType(U32 index) const
{
return (index >= mPointableCount) ? PT_UNKNOWN : mPointableType[index];
}
inline const Point3F& LeapMotionFrame::getPointableRawPos(U32 index) const
{
return (index >= mPointableCount) ? Point3F::Zero : mPointableRawPos[index];
}
inline const Point3I& LeapMotionFrame::getPointablePos(U32 index) const
{
return (index >= mPointableCount) ? Point3I::Zero : mPointablePos[index];
}
inline const MatrixF& LeapMotionFrame::getPointableRot(U32 index) const
{
return (index >= mPointableCount) ? MatrixF::Identity : mPointableRot[index];
}
inline const QuatF& LeapMotionFrame::getPointableRotQuat(U32 index) const
{
return (index >= mPointableCount) ? QuatF::Identity : mPointableRotQuat[index];
}
inline F32 LeapMotionFrame::getPointableLength(U32 index) const
{
return (index >= mPointableCount) ? 0.0f : mPointableLength[index];
}
inline F32 LeapMotionFrame::getPointableWidth(U32 index) const
{
return (index >= mPointableCount) ? 0.0f : mPointableWidth[index];
}
#endif // _LEAPMOTIONFRAME_H_