mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
345 lines
9.8 KiB
C++
345 lines
9.8 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2014 Daniel Buckmaster
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "coverPoint.h"
|
|
|
|
#include "math/mathIO.h"
|
|
#include "scene/sceneRenderState.h"
|
|
#include "core/stream/bitStream.h"
|
|
#include "materials/sceneData.h"
|
|
#include "gfx/gfxDebugEvent.h"
|
|
#include "gfx/gfxTransformSaver.h"
|
|
#include "gfx/gfxDrawUtil.h"
|
|
#include "renderInstance/renderPassManager.h"
|
|
#include "console/engineAPI.h"
|
|
|
|
extern bool gEditingMission;
|
|
|
|
IMPLEMENT_CO_NETOBJECT_V1(CoverPoint);
|
|
|
|
ConsoleDocClass(CoverPoint,
|
|
"@brief A type of marker that designates a location AI characters can take cover.\n\n"
|
|
);
|
|
|
|
ImplementEnumType(CoverPointSize,
|
|
"The size of a cover point.\n")
|
|
{ CoverPoint::Prone, "Prone", "Only provides cover when prone.\n" },
|
|
{ CoverPoint::Crouch, "Crouch", "Only provides cover when crouching.\n" },
|
|
{ CoverPoint::Stand, "Stand", "Provides cover when standing.\n" },
|
|
EndImplementEnumType;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Object setup and teardown
|
|
//-----------------------------------------------------------------------------
|
|
CoverPoint::CoverPoint()
|
|
{
|
|
mNetFlags.clear(Ghostable);
|
|
mTypeMask |= MarkerObjectType;
|
|
mSize = Stand;
|
|
mQuality = 1.0f;
|
|
mOccupied = false;
|
|
mPeekLeft = false;
|
|
mPeekRight = false;
|
|
mPeekOver = false;
|
|
}
|
|
|
|
CoverPoint::~CoverPoint()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Object Editing
|
|
//-----------------------------------------------------------------------------
|
|
void CoverPoint::initPersistFields()
|
|
{
|
|
addGroup("CoverPoint");
|
|
|
|
addField("size", TYPEID<CoverPointSize>(), Offset(mSize, CoverPoint),
|
|
"The size of this cover point.");
|
|
|
|
addField("quality", TypeF32, Offset(mQuality, CoverPoint),
|
|
"Reliability of this point as solid cover. (0...1)");
|
|
|
|
addField("peekLeft", TypeBool, Offset(mPeekLeft, CoverPoint),
|
|
"Can characters look left around this cover point?");
|
|
addField("peekRight", TypeBool, Offset(mPeekRight, CoverPoint),
|
|
"Can characters look right around this cover point?");
|
|
addField("peekOver", TypeBool, Offset(mPeekOver, CoverPoint),
|
|
"Can characters look over the top of this cover point?");
|
|
|
|
endGroup("CoverPoint");
|
|
|
|
Parent::initPersistFields();
|
|
}
|
|
|
|
bool CoverPoint::onAdd()
|
|
{
|
|
if(!Parent::onAdd())
|
|
return false;
|
|
|
|
// Set up a 1x1x1 bounding box
|
|
mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
|
|
Point3F( 0.5f, 0.5f, 0.5f));
|
|
resetWorldBox();
|
|
|
|
if(gEditingMission)
|
|
onEditorEnable();
|
|
|
|
addToScene();
|
|
|
|
return true;
|
|
}
|
|
|
|
void CoverPoint::onRemove()
|
|
{
|
|
if(gEditingMission)
|
|
onEditorDisable();
|
|
|
|
removeFromScene();
|
|
|
|
Parent::onRemove();
|
|
|
|
for(U32 i = 0; i < NumSizes; i++)
|
|
smVertexBuffer[i] = NULL;
|
|
}
|
|
|
|
void CoverPoint::setTransform(const MatrixF & mat)
|
|
{
|
|
Parent::setTransform(mat);
|
|
setMaskBits(TransformMask);
|
|
}
|
|
|
|
void CoverPoint::onEditorEnable()
|
|
{
|
|
mNetFlags.set(Ghostable);
|
|
}
|
|
|
|
void CoverPoint::onEditorDisable()
|
|
{
|
|
mNetFlags.clear(Ghostable);
|
|
}
|
|
|
|
void CoverPoint::inspectPostApply()
|
|
{
|
|
setMaskBits(TransformMask);
|
|
}
|
|
|
|
U32 CoverPoint::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
|
{
|
|
U32 retMask = Parent::packUpdate(conn, mask, stream);
|
|
|
|
stream->writeInt(mSize, 4);
|
|
|
|
stream->writeFlag(mOccupied);
|
|
|
|
stream->writeFlag(peekLeft());
|
|
stream->writeFlag(peekRight());
|
|
stream->writeFlag(peekOver());
|
|
|
|
// Write our transform information
|
|
if(stream->writeFlag(mask & TransformMask))
|
|
{
|
|
mathWrite(*stream, getTransform());
|
|
mathWrite(*stream, getScale());
|
|
}
|
|
|
|
return retMask;
|
|
}
|
|
|
|
void CoverPoint::unpackUpdate(NetConnection *conn, BitStream *stream)
|
|
{
|
|
Parent::unpackUpdate(conn, stream);
|
|
|
|
mSize = (Size)stream->readInt(4);
|
|
|
|
setOccupied(stream->readFlag());
|
|
|
|
mPeekLeft = stream->readFlag();
|
|
mPeekRight = stream->readFlag();
|
|
mPeekOver = stream->readFlag();
|
|
|
|
if(stream->readFlag()) // TransformMask
|
|
{
|
|
mathRead(*stream, &mObjToWorld);
|
|
mathRead(*stream, &mObjScale);
|
|
|
|
setTransform(mObjToWorld);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Functionality
|
|
//-----------------------------------------------------------------------------
|
|
|
|
Point3F CoverPoint::getNormal() const
|
|
{
|
|
return getTransform().getForwardVector();
|
|
}
|
|
|
|
DefineEngineMethod(CoverPoint, isOccupied, bool, (),,
|
|
"@brief Returns true if someone is already using this cover point.")
|
|
{
|
|
return object->isOccupied();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Object Rendering
|
|
//-----------------------------------------------------------------------------
|
|
|
|
GFXStateBlockRef CoverPoint::smNormalSB;
|
|
GFXVertexBufferHandle<CoverPoint::VertexType> CoverPoint::smVertexBuffer[CoverPoint::NumSizes];
|
|
|
|
void CoverPoint::initGFXResources()
|
|
{
|
|
if(smVertexBuffer[0] != NULL)
|
|
return;
|
|
|
|
static const Point3F planePoints[4] =
|
|
{
|
|
Point3F(-1.0f, 0.0f, 0.0f), Point3F(-1.0f, 0.0f, 2.0f),
|
|
Point3F( 1.0f, 0.0f, 0.0f), Point3F( 1.0f, 0.0f, 2.0f),
|
|
};
|
|
|
|
static const U32 planeFaces[6] =
|
|
{
|
|
0, 1, 2,
|
|
1, 2, 3
|
|
};
|
|
|
|
static const Point3F scales[NumSizes] =
|
|
{
|
|
Point3F(1.0f, 1.0f, 0.5f), // Prone
|
|
Point3F(1.0f, 1.0f, 1.0f), // Crouch
|
|
Point3F(1.0f, 1.0f, 2.0f) // Stand
|
|
};
|
|
|
|
static const ColorI colours[NumSizes] =
|
|
{
|
|
ColorI(180, 0, 0, 128), // Prone
|
|
ColorI(250, 200, 90, 128), // Crouch
|
|
ColorI( 80, 190, 20, 128) // Stand
|
|
};
|
|
|
|
for(U32 i = 0; i < NumSizes; i++)
|
|
{
|
|
// Fill the vertex buffer
|
|
VertexType *pVert = NULL;
|
|
smVertexBuffer[i].set(GFX, 6, GFXBufferTypeStatic);
|
|
|
|
pVert = smVertexBuffer[i].lock();
|
|
for(U32 j = 0; j < 6; j++)
|
|
{
|
|
pVert[j].point = planePoints[planeFaces[j]] * scales[i] * 0.5f;
|
|
pVert[j].normal = Point3F(0.0f, -1.0f, 0.0f);
|
|
pVert[j].color = colours[i];
|
|
}
|
|
smVertexBuffer[i].unlock();
|
|
}
|
|
|
|
// Set up our StateBlock
|
|
GFXStateBlockDesc desc;
|
|
desc.cullDefined = true;
|
|
desc.cullMode = GFXCullNone;
|
|
desc.setBlend(true);
|
|
smNormalSB = GFX->createStateBlock(desc);
|
|
}
|
|
|
|
void CoverPoint::prepRenderImage(SceneRenderState *state)
|
|
{
|
|
// Allocate an ObjectRenderInst so that we can submit it to the RenderPassManager
|
|
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
|
|
|
// Now bind our rendering function so that it will get called
|
|
ri->renderDelegate.bind(this, &CoverPoint::render);
|
|
|
|
// Set our RenderInst as a standard object render
|
|
ri->type = RenderPassManager::RIT_Editor;
|
|
|
|
// Set our sorting keys to a default value
|
|
ri->defaultKey = 0;
|
|
ri->defaultKey2 = 0;
|
|
|
|
// Submit our RenderInst to the RenderPassManager
|
|
state->getRenderPass()->addInst(ri);
|
|
}
|
|
|
|
void CoverPoint::render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat)
|
|
{
|
|
initGFXResources();
|
|
|
|
if(overrideMat)
|
|
return;
|
|
|
|
if(smVertexBuffer[mSize].isNull())
|
|
return;
|
|
|
|
PROFILE_SCOPE(CoverPoint_Render);
|
|
|
|
// Set up a GFX debug event (this helps with debugging rendering events in external tools)
|
|
GFXDEBUGEVENT_SCOPE(CoverPoint_Render, ColorI::RED);
|
|
|
|
// GFXTransformSaver is a handy helper class that restores
|
|
// the current GFX matrices to their original values when
|
|
// it goes out of scope at the end of the function
|
|
GFXTransformSaver saver;
|
|
|
|
// Calculate our object to world transform matrix
|
|
MatrixF objectToWorld = getRenderTransform();
|
|
objectToWorld.scale(getScale());
|
|
|
|
// Apply our object transform
|
|
GFX->multWorld(objectToWorld);
|
|
|
|
// Set the state block
|
|
GFX->setStateBlock(smNormalSB);
|
|
|
|
// Set up the "generic" shaders
|
|
// These handle rendering on GFX layers that don't support
|
|
// fixed function. Otherwise they disable shaders.
|
|
GFX->setupGenericShaders(GFXDevice::GSModColorTexture);
|
|
|
|
// Set the vertex buffer
|
|
GFX->setVertexBuffer(smVertexBuffer[mSize]);
|
|
|
|
// Draw our triangles
|
|
GFX->drawPrimitive(GFXTriangleList, 0, 2);
|
|
|
|
// Data for decorations.
|
|
GFXStateBlockDesc desc;
|
|
F32 height = (float)(mSize + 1) / NumSizes * 2.0f;
|
|
|
|
// Draw an X if we're occupied.
|
|
if(isOccupied())
|
|
{
|
|
GFX->getDrawUtil()->drawArrow(desc, Point3F(-0.5, 0, 0), Point3F(0.5, 0, height), ColorI::RED);
|
|
GFX->getDrawUtil()->drawArrow(desc, Point3F(0.5, 0, 0), Point3F(-0.5, 0, height), ColorI::RED);
|
|
}
|
|
|
|
// Draw arrows to represent peek directions.
|
|
if(peekLeft())
|
|
GFX->getDrawUtil()->drawArrow(desc, Point3F(0, 0, height * 0.5), Point3F(-0.5, 0, height * 0.5), ColorI::GREEN);
|
|
if(peekRight())
|
|
GFX->getDrawUtil()->drawArrow(desc, Point3F(0, 0, height * 0.5), Point3F(0.5, 0, height * 0.5), ColorI::GREEN);
|
|
if(peekOver())
|
|
GFX->getDrawUtil()->drawArrow(desc, Point3F(0, 0, height * 0.5), Point3F(0, 0, height), ColorI::GREEN);
|
|
}
|