mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
1) got rid of evey class having it's own gravity 2) rigidshape inheritance simplifications 3) gravitymod from physicszones taking buoyancy into account natively (we still track raw bouyancy to cancel it out for player) 4) disableMove used throughout 5) items can now also be influenced by the appliedforce from physicszones
222 lines
6.7 KiB
C++
222 lines
6.7 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _VEHICLE_H_
|
|
#define _VEHICLE_H_
|
|
|
|
#ifndef _SHAPEBASE_H_
|
|
#include "T3D/rigidShape.h"
|
|
#endif
|
|
|
|
class ParticleEmitter;
|
|
class ParticleEmitterData;
|
|
class ClippedPolyList;
|
|
struct RenderInst;
|
|
class Vehicle;
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
struct VehicleData : public RigidShapeData
|
|
{
|
|
typedef RigidShapeData Parent;
|
|
|
|
struct Body {
|
|
enum Sounds {
|
|
SoftImpactSound,
|
|
HardImpactSound,
|
|
MaxSounds,
|
|
};
|
|
SFXProfile* sound[MaxSounds];
|
|
F32 restitution;
|
|
F32 friction;
|
|
} body;
|
|
|
|
enum VehicleConsts
|
|
{
|
|
VC_NUM_DUST_EMITTERS = 1,
|
|
VC_NUM_DAMAGE_EMITTER_AREAS = 2,
|
|
VC_NUM_DAMAGE_LEVELS = 2,
|
|
VC_NUM_BUBBLE_EMITTERS = 1,
|
|
VC_NUM_DAMAGE_EMITTERS = VC_NUM_DAMAGE_LEVELS + VC_NUM_BUBBLE_EMITTERS,
|
|
VC_NUM_SPLASH_EMITTERS = 2,
|
|
VC_BUBBLE_EMITTER = VC_NUM_DAMAGE_EMITTERS - VC_NUM_BUBBLE_EMITTERS,
|
|
};
|
|
|
|
enum Sounds {
|
|
ExitWater,
|
|
ImpactSoft,
|
|
ImpactMedium,
|
|
ImpactHard,
|
|
Wake,
|
|
MaxSounds
|
|
};
|
|
SFXProfile* waterSound[MaxSounds];
|
|
F32 exitSplashSoundVel;
|
|
F32 softSplashSoundVel;
|
|
F32 medSplashSoundVel;
|
|
F32 hardSplashSoundVel;
|
|
|
|
F32 minImpactSpeed;
|
|
F32 softImpactSpeed;
|
|
F32 hardImpactSpeed;
|
|
F32 minRollSpeed;
|
|
F32 maxSteeringAngle;
|
|
|
|
F32 collDamageThresholdVel;
|
|
F32 collDamageMultiplier;
|
|
|
|
bool cameraRoll; ///< Roll the 3rd party camera
|
|
F32 cameraLag; ///< Amount of camera lag (lag += car velocity * lag)
|
|
F32 cameraDecay; ///< Rate at which camera returns to target pos.
|
|
F32 cameraOffset; ///< Vertical offset
|
|
|
|
F32 minDrag;
|
|
F32 maxDrag;
|
|
S32 integration; ///< # of physics steps per tick
|
|
F32 collisionTol; ///< Collision distance tolerance
|
|
F32 contactTol; ///< Contact velocity tolerance
|
|
Point3F massCenter; ///< Center of mass for rigid body
|
|
Point3F massBox; ///< Size of inertial box
|
|
|
|
F32 jetForce;
|
|
F32 jetEnergyDrain; ///< Energy drain/tick
|
|
F32 minJetEnergy;
|
|
|
|
F32 steeringReturn;
|
|
F32 steeringReturnSpeedScale;
|
|
bool powerSteering;
|
|
|
|
ParticleEmitterData * dustEmitter;
|
|
S32 dustID;
|
|
F32 triggerDustHeight; ///< height vehicle has to be under to kick up dust
|
|
F32 dustHeight; ///< dust height above ground
|
|
|
|
ParticleEmitterData * damageEmitterList[ VC_NUM_DAMAGE_EMITTERS ];
|
|
Point3F damageEmitterOffset[ VC_NUM_DAMAGE_EMITTER_AREAS ];
|
|
S32 damageEmitterIDList[ VC_NUM_DAMAGE_EMITTERS ];
|
|
F32 damageLevelTolerance[ VC_NUM_DAMAGE_LEVELS ];
|
|
F32 numDmgEmitterAreas;
|
|
|
|
ParticleEmitterData* splashEmitterList[VC_NUM_SPLASH_EMITTERS];
|
|
S32 splashEmitterIDList[VC_NUM_SPLASH_EMITTERS];
|
|
F32 splashFreqMod;
|
|
F32 splashVelEpsilon;
|
|
|
|
bool enablePhysicsRep;
|
|
|
|
//
|
|
VehicleData();
|
|
bool preload(bool server, String &errorStr);
|
|
static void initPersistFields();
|
|
virtual void packData(BitStream* stream);
|
|
virtual void unpackData(BitStream* stream);
|
|
|
|
DECLARE_CONOBJECT(VehicleData);
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
class PhysicsBody;
|
|
|
|
class Vehicle : public RigidShape
|
|
{
|
|
typedef RigidShape Parent;
|
|
|
|
protected:
|
|
|
|
VehicleData* mDataBlock;
|
|
SFXSource* mWakeSound;
|
|
|
|
// Control
|
|
Point2F mSteering;
|
|
F32 mThrottle;
|
|
bool mJetting;
|
|
|
|
GFXStateBlockRef mSolidSB;
|
|
|
|
SimObjectPtr<ParticleEmitter> mDamageEmitterList[VehicleData::VC_NUM_DAMAGE_EMITTERS];
|
|
|
|
//
|
|
virtual bool onNewDataBlock( GameBaseData *dptr, bool reload );
|
|
void updatePos(F32 dt);
|
|
static void findCallback(SceneObject* obj,void * key);
|
|
|
|
// virtual bool collideBody(const MatrixF& mat,Collision* info) = 0;
|
|
virtual void updateMove(const Move* move);
|
|
virtual void updateForces(F32 dt);
|
|
|
|
void writePacketData(GameConnection * conn, BitStream *stream);
|
|
void readPacketData (GameConnection * conn, BitStream *stream);
|
|
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
|
|
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
|
|
|
void updateLiftoffDust( F32 dt );
|
|
void updateDamageSmoke( F32 dt );
|
|
|
|
virtual U32 getCollisionMask();
|
|
|
|
void updateFroth( F32 dt );
|
|
|
|
/// ObjectRenderInst delegate hooked up in prepBatchRender
|
|
/// if GameBase::gShowBoundingBox is true.
|
|
void _renderMassAndContacts( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
|
|
|
|
/// ObjectRenderInst delegate hooked up in prepBatchRender
|
|
/// if GameBase::gShowBoundingBox is true.
|
|
void _renderMuzzleVector( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
|
|
|
|
public:
|
|
// Test code...
|
|
static ClippedPolyList* sPolyList;
|
|
static S32 sVehicleCount;
|
|
|
|
//
|
|
Vehicle();
|
|
static void consoleInit();
|
|
static void initPersistFields();
|
|
void processTick(const Move *move);
|
|
bool onAdd();
|
|
void onRemove();
|
|
|
|
/// Interpolates between move ticks @see processTick
|
|
/// @param dt Change in time between the last call and this call to the function
|
|
void advanceTime(F32 dt);
|
|
|
|
void prepBatchRender( SceneRenderState *state, S32 mountedImageIndex );
|
|
|
|
///@name Rigid body methods
|
|
///@{
|
|
|
|
void getCameraParameters(F32 *min, F32* max, Point3F* offset, MatrixF* rot);
|
|
void getCameraTransform(F32* pos, MatrixF* mat);
|
|
///@}
|
|
|
|
/// @name Mounted objects
|
|
/// @{
|
|
virtual void mountObject( SceneObject *obj, S32 node, const MatrixF &xfm = MatrixF::Identity );
|
|
/// @}
|
|
|
|
DECLARE_CONOBJECT(Vehicle);
|
|
};
|
|
|
|
|
|
#endif
|