mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 13:14:46 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
246 lines
6.6 KiB
C++
246 lines
6.6 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines the helper data structures for importing XFiles */
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#ifndef AI_XFILEHELPER_H_INC
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#define AI_XFILEHELPER_H_INC
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#include <string>
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#include <vector>
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#include <stdint.h>
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#include <assimp/types.h>
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#include <assimp/quaternion.h>
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#include <assimp/mesh.h>
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#include <assimp/anim.h>
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#include <assimp/Defines.h>
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namespace Assimp {
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namespace XFile {
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/** Helper structure representing a XFile mesh face */
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struct Face {
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std::vector<unsigned int> mIndices;
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};
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/** Helper structure representing a texture filename inside a material and its potential source */
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struct TexEntry {
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std::string mName;
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bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
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TexEntry() AI_NO_EXCEPT
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: mName()
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, mIsNormalMap(false) {
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// empty
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}
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TexEntry(const std::string& pName, bool pIsNormalMap = false)
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: mName(pName)
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, mIsNormalMap(pIsNormalMap) {
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// empty
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}
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};
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/** Helper structure representing a XFile material */
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struct Material {
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std::string mName;
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bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
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aiColor4D mDiffuse;
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ai_real mSpecularExponent;
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aiColor3D mSpecular;
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aiColor3D mEmissive;
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std::vector<TexEntry> mTextures;
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size_t sceneIndex; ///< the index under which it was stored in the scene's material list
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Material() AI_NO_EXCEPT
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: mIsReference(false)
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, mSpecularExponent()
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, sceneIndex(SIZE_MAX) {
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// empty
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}
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};
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/** Helper structure to represent a bone weight */
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struct BoneWeight {
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unsigned int mVertex;
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ai_real mWeight;
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};
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/** Helper structure to represent a bone in a mesh */
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struct Bone
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{
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std::string mName;
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std::vector<BoneWeight> mWeights;
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aiMatrix4x4 mOffsetMatrix;
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};
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/** Helper structure to represent an XFile mesh */
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struct Mesh {
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std::string mName;
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std::vector<aiVector3D> mPositions;
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std::vector<Face> mPosFaces;
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std::vector<aiVector3D> mNormals;
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std::vector<Face> mNormFaces;
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unsigned int mNumTextures;
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std::vector<aiVector2D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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unsigned int mNumColorSets;
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std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
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std::vector<unsigned int> mFaceMaterials;
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std::vector<Material> mMaterials;
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std::vector<Bone> mBones;
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explicit Mesh(const std::string &pName = "") AI_NO_EXCEPT
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: mName( pName )
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, mPositions()
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, mPosFaces()
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, mNormals()
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, mNormFaces()
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, mNumTextures(0)
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, mTexCoords{}
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, mNumColorSets(0)
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, mColors{}
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, mFaceMaterials()
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, mMaterials()
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, mBones() {
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// empty
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}
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};
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/** Helper structure to represent a XFile frame */
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struct Node {
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std::string mName;
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aiMatrix4x4 mTrafoMatrix;
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Node* mParent;
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std::vector<Node*> mChildren;
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std::vector<Mesh*> mMeshes;
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Node() AI_NO_EXCEPT
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: mName()
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, mTrafoMatrix()
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, mParent(nullptr)
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, mChildren()
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, mMeshes() {
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// empty
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}
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explicit Node( Node* pParent)
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: mName()
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, mTrafoMatrix()
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, mParent(pParent)
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, mChildren()
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, mMeshes() {
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// empty
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}
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~Node() {
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for (unsigned int a = 0; a < mChildren.size(); ++a ) {
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delete mChildren[a];
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}
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for (unsigned int a = 0; a < mMeshes.size(); ++a) {
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delete mMeshes[a];
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}
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}
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};
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struct MatrixKey {
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double mTime;
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aiMatrix4x4 mMatrix;
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};
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/** Helper structure representing a single animated bone in a XFile */
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struct AnimBone {
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std::string mBoneName;
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std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
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std::vector<aiQuatKey> mRotKeys;
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std::vector<aiVectorKey> mScaleKeys;
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std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices.
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};
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/** Helper structure to represent an animation set in a XFile */
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struct Animation
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{
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std::string mName;
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std::vector<AnimBone*> mAnims;
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~Animation()
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{
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for( unsigned int a = 0; a < mAnims.size(); a++)
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delete mAnims[a];
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}
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};
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/** Helper structure analogue to aiScene */
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struct Scene
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{
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Node* mRootNode;
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std::vector<Mesh*> mGlobalMeshes; // global meshes found outside of any frames
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std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
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std::vector<Animation*> mAnims;
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unsigned int mAnimTicksPerSecond;
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Scene() AI_NO_EXCEPT
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: mRootNode(nullptr)
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, mGlobalMeshes()
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, mGlobalMaterials()
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, mAnimTicksPerSecond(0) {
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// empty
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}
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~Scene() {
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delete mRootNode;
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mRootNode = nullptr;
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for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a ) {
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delete mGlobalMeshes[a];
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}
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for (unsigned int a = 0; a < mAnims.size(); ++a ) {
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delete mAnims[a];
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}
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}
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};
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} // end of namespace XFile
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} // end of namespace Assimp
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#endif // AI_XFILEHELPER_H_INC
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