mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 13:14:46 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
879 lines
28 KiB
C++
879 lines
28 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include "ObjFileParser.h"
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#include "ObjFileMtlImporter.h"
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#include "ObjTools.h"
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#include "ObjFileData.h"
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#include <assimp/ParsingUtils.h>
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#include <assimp/BaseImporter.h>
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/material.h>
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#include <assimp/Importer.hpp>
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#include <cstdlib>
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#include <memory>
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#include <utility>
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namespace Assimp {
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const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
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ObjFileParser::ObjFileParser()
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: m_DataIt()
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, m_DataItEnd()
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, m_pModel( nullptr )
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, m_uiLine( 0 )
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, m_pIO( nullptr )
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, m_progress( nullptr )
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, m_originalObjFileName() {
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// empty
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}
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ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName,
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IOSystem *io, ProgressHandler* progress,
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std::string originalObjFileName) :
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m_DataIt(),
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m_DataItEnd(),
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m_pModel(nullptr),
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m_uiLine(0),
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m_pIO(io),
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m_progress(progress),
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m_originalObjFileName(std::move(originalObjFileName))
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{
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std::fill_n(m_buffer, Buffersize,0);
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// Create the model instance to store all the data
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m_pModel.reset(new ObjFile::Model());
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m_pModel->m_ModelName = modelName;
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// create default material and store it
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m_pModel->m_pDefaultMaterial = new ObjFile::Material;
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m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL );
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m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL );
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m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
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// Start parsing the file
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parseFile( streamBuffer );
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}
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ObjFileParser::~ObjFileParser()
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{
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}
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void ObjFileParser::setBuffer( std::vector<char> &buffer ) {
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m_DataIt = buffer.begin();
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m_DataItEnd = buffer.end();
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}
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ObjFile::Model *ObjFileParser::GetModel() const {
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return m_pModel.get();
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}
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void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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// only update every 100KB or it'll be too slow
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//const unsigned int updateProgressEveryBytes = 100 * 1024;
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unsigned int progressCounter = 0;
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const unsigned int bytesToProcess = static_cast<unsigned int>(streamBuffer.size());
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const unsigned int progressTotal = bytesToProcess;
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unsigned int processed = 0;
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size_t lastFilePos( 0 );
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std::vector<char> buffer;
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while ( streamBuffer.getNextDataLine( buffer, '\\' ) ) {
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m_DataIt = buffer.begin();
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m_DataItEnd = buffer.end();
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// Handle progress reporting
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const size_t filePos( streamBuffer.getFilePos() );
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if ( lastFilePos < filePos ) {
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processed = static_cast<unsigned int>(filePos);
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lastFilePos = filePos;
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progressCounter++;
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m_progress->UpdateFileRead(processed, progressTotal);
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}
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// parse line
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switch (*m_DataIt) {
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case 'v': // Parse a vertex texture coordinate
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{
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++m_DataIt;
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if (*m_DataIt == ' ' || *m_DataIt == '\t') {
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size_t numComponents = getNumComponentsInDataDefinition();
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if (numComponents == 3) {
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// read in vertex definition
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getVector3(m_pModel->m_Vertices);
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} else if (numComponents == 4) {
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// read in vertex definition (homogeneous coords)
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getHomogeneousVector3(m_pModel->m_Vertices);
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} else if (numComponents == 6) {
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// read vertex and vertex-color
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getTwoVectors3(m_pModel->m_Vertices, m_pModel->m_VertexColors);
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}
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} else if (*m_DataIt == 't') {
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// read in texture coordinate ( 2D or 3D )
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++m_DataIt;
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size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
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m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
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} else if (*m_DataIt == 'n') {
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// Read in normal vector definition
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++m_DataIt;
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getVector3( m_pModel->m_Normals );
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}
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}
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break;
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case 'p': // Parse a face, line or point statement
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case 'l':
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case 'f':
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{
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getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l'
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? aiPrimitiveType_LINE : aiPrimitiveType_POINT));
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}
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break;
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case '#': // Parse a comment
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{
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getComment();
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}
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break;
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case 'u': // Parse a material desc. setter
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{
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std::string name;
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getNameNoSpace(m_DataIt, m_DataItEnd, name);
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size_t nextSpace = name.find(' ');
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if (nextSpace != std::string::npos)
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name = name.substr(0, nextSpace);
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if(name == "usemtl")
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{
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getMaterialDesc();
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}
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}
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break;
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case 'm': // Parse a material library or merging group ('mg')
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{
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std::string name;
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getNameNoSpace(m_DataIt, m_DataItEnd, name);
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size_t nextSpace = name.find(' ');
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if (nextSpace != std::string::npos)
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name = name.substr(0, nextSpace);
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if (name == "mg")
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getGroupNumberAndResolution();
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else if(name == "mtllib")
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getMaterialLib();
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else
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goto pf_skip_line;
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}
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break;
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case 'g': // Parse group name
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{
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getGroupName();
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}
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break;
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case 's': // Parse group number
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{
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getGroupNumber();
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}
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break;
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case 'o': // Parse object name
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{
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getObjectName();
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}
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break;
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default:
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{
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pf_skip_line:
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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}
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}
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}
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void ObjFileParser::copyNextWord(char *pBuffer, size_t length) {
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size_t index = 0;
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m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
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if ( *m_DataIt == '\\' ) {
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++m_DataIt;
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++m_DataIt;
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m_DataIt = getNextWord<DataArrayIt>( m_DataIt, m_DataItEnd );
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}
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while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
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pBuffer[index] = *m_DataIt;
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index++;
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if( index == length - 1 ) {
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break;
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}
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++m_DataIt;
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}
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ai_assert(index < length);
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pBuffer[index] = '\0';
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}
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static bool isDataDefinitionEnd( const char *tmp ) {
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if ( *tmp == '\\' ) {
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tmp++;
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if ( IsLineEnd( *tmp ) ) {
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tmp++;
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return true;
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}
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}
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return false;
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}
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static bool isNanOrInf(const char * in) {
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// Look for "nan" or "inf", case insensitive
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return ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) ||
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((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0);
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}
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size_t ObjFileParser::getNumComponentsInDataDefinition() {
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size_t numComponents( 0 );
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const char* tmp( &m_DataIt[0] );
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bool end_of_definition = false;
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while ( !end_of_definition ) {
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if ( isDataDefinitionEnd( tmp ) ) {
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tmp += 2;
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} else if ( IsLineEnd( *tmp ) ) {
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end_of_definition = true;
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}
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if ( !SkipSpaces( &tmp ) ) {
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break;
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}
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const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
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SkipToken( tmp );
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if ( isNum ) {
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++numComponents;
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}
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if ( !SkipSpaces( &tmp ) ) {
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break;
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}
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}
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return numComponents;
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}
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size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
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size_t numComponents = getNumComponentsInDataDefinition();
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ai_real x, y, z;
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if( 2 == numComponents ) {
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copyNextWord( m_buffer, Buffersize );
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x = ( ai_real ) fast_atof( m_buffer );
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copyNextWord( m_buffer, Buffersize );
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y = ( ai_real ) fast_atof( m_buffer );
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z = 0.0;
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} else if( 3 == numComponents ) {
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copyNextWord( m_buffer, Buffersize );
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x = ( ai_real ) fast_atof( m_buffer );
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copyNextWord( m_buffer, Buffersize );
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y = ( ai_real ) fast_atof( m_buffer );
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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} else {
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throw DeadlyImportError( "OBJ: Invalid number of components" );
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}
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// Coerce nan and inf to 0 as is the OBJ default value
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if (!std::isfinite(x))
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x = 0;
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if (!std::isfinite(y))
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y = 0;
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if (!std::isfinite(z))
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z = 0;
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point3d_array.emplace_back( x, y, z );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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return numComponents;
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}
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void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
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ai_real x, y, z;
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array.emplace_back( x, y, z );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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void ObjFileParser::getHomogeneousVector3( std::vector<aiVector3D> &point3d_array ) {
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ai_real x, y, z, w;
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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copyNextWord( m_buffer, Buffersize );
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w = ( ai_real ) fast_atof( m_buffer );
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if (w == 0)
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throw DeadlyImportError("OBJ: Invalid component in homogeneous vector (Division by zero)");
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point3d_array.emplace_back( x/w, y/w, z/w );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b ) {
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ai_real x, y, z;
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array_a.emplace_back( x, y, z );
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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copyNextWord( m_buffer, Buffersize );
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z = ( ai_real ) fast_atof( m_buffer );
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point3d_array_b.emplace_back( x, y, z );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
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ai_real x, y;
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copyNextWord(m_buffer, Buffersize);
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x = (ai_real) fast_atof(m_buffer);
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copyNextWord(m_buffer, Buffersize);
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y = (ai_real) fast_atof(m_buffer);
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point2d_array.emplace_back(x, y);
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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static const std::string DefaultObjName = "defaultobject";
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void ObjFileParser::getFace( aiPrimitiveType type ) {
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m_DataIt = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
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if ( m_DataIt == m_DataItEnd || *m_DataIt == '\0' ) {
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return;
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}
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ObjFile::Face *face = new ObjFile::Face( type );
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bool hasNormal = false;
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const int vSize = static_cast<unsigned int>(m_pModel->m_Vertices.size());
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const int vtSize = static_cast<unsigned int>(m_pModel->m_TextureCoord.size());
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const int vnSize = static_cast<unsigned int>(m_pModel->m_Normals.size());
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const bool vt = (!m_pModel->m_TextureCoord.empty());
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const bool vn = (!m_pModel->m_Normals.empty());
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int iPos = 0;
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while ( m_DataIt != m_DataItEnd ) {
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int iStep = 1;
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if ( IsLineEnd( *m_DataIt ) ) {
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break;
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}
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if ( *m_DataIt =='/' ) {
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if (type == aiPrimitiveType_POINT) {
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ASSIMP_LOG_ERROR("Obj: Separator unexpected in point statement");
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}
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iPos++;
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} else if( IsSpaceOrNewLine( *m_DataIt ) ) {
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iPos = 0;
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} else {
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//OBJ USES 1 Base ARRAYS!!!!
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const int iVal( ::atoi( & ( *m_DataIt ) ) );
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// increment iStep position based off of the sign and # of digits
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int tmp = iVal;
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if ( iVal < 0 ) {
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++iStep;
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}
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while ( ( tmp = tmp / 10 ) != 0 ) {
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++iStep;
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}
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if (iPos == 1 && !vt && vn)
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iPos = 2; // skip texture coords for normals if there are no tex coords
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if ( iVal > 0 ) {
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// Store parsed index
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if ( 0 == iPos ) {
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face->m_vertices.push_back( iVal - 1 );
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} else if ( 1 == iPos ) {
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face->m_texturCoords.push_back( iVal - 1 );
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} else if ( 2 == iPos ) {
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face->m_normals.push_back( iVal - 1 );
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hasNormal = true;
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} else {
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reportErrorTokenInFace();
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}
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} else if ( iVal < 0 ) {
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// Store relatively index
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if ( 0 == iPos ) {
|
|
face->m_vertices.push_back( vSize + iVal );
|
|
} else if ( 1 == iPos ) {
|
|
face->m_texturCoords.push_back( vtSize + iVal );
|
|
} else if ( 2 == iPos ) {
|
|
face->m_normals.push_back( vnSize + iVal );
|
|
hasNormal = true;
|
|
} else {
|
|
reportErrorTokenInFace();
|
|
}
|
|
} else {
|
|
//On error, std::atoi will return 0 which is not a valid value
|
|
delete face;
|
|
throw DeadlyImportError("OBJ: Invalid face indice");
|
|
}
|
|
|
|
}
|
|
m_DataIt += iStep;
|
|
}
|
|
|
|
if ( face->m_vertices.empty() ) {
|
|
ASSIMP_LOG_ERROR("Obj: Ignoring empty face");
|
|
// skip line and clean up
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
delete face;
|
|
return;
|
|
}
|
|
|
|
// Set active material, if one set
|
|
if( NULL != m_pModel->m_pCurrentMaterial ) {
|
|
face->m_pMaterial = m_pModel->m_pCurrentMaterial;
|
|
} else {
|
|
face->m_pMaterial = m_pModel->m_pDefaultMaterial;
|
|
}
|
|
|
|
// Create a default object, if nothing is there
|
|
if( NULL == m_pModel->m_pCurrent ) {
|
|
createObject( DefaultObjName );
|
|
}
|
|
|
|
// Assign face to mesh
|
|
if ( NULL == m_pModel->m_pCurrentMesh ) {
|
|
createMesh( DefaultObjName );
|
|
}
|
|
|
|
// Store the face
|
|
m_pModel->m_pCurrentMesh->m_Faces.push_back( face );
|
|
m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int) face->m_vertices.size();
|
|
m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int) face->m_texturCoords.size();
|
|
if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal ) {
|
|
m_pModel->m_pCurrentMesh->m_hasNormals = true;
|
|
}
|
|
// Skip the rest of the line
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
void ObjFileParser::getMaterialDesc() {
|
|
// Get next data for material data
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
if (m_DataIt == m_DataItEnd) {
|
|
return;
|
|
}
|
|
|
|
char *pStart = &(*m_DataIt);
|
|
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
|
|
++m_DataIt;
|
|
}
|
|
|
|
// In some cases we should ignore this 'usemtl' command, this variable helps us to do so
|
|
bool skip = false;
|
|
|
|
// Get name
|
|
std::string strName(pStart, &(*m_DataIt));
|
|
strName = trim_whitespaces(strName);
|
|
if (strName.empty())
|
|
skip = true;
|
|
|
|
// If the current mesh has the same material, we simply ignore that 'usemtl' command
|
|
// There is no need to create another object or even mesh here
|
|
if ( m_pModel->m_pCurrentMaterial && m_pModel->m_pCurrentMaterial->MaterialName == aiString( strName ) ) {
|
|
skip = true;
|
|
}
|
|
|
|
if (!skip) {
|
|
// Search for material
|
|
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find(strName);
|
|
if (it == m_pModel->m_MaterialMap.end()) {
|
|
// Not found, so we don't know anything about the material except for its name.
|
|
// This may be the case if the material library is missing. We don't want to lose all
|
|
// materials if that happens, so create a new named material instead of discarding it
|
|
// completely.
|
|
ASSIMP_LOG_ERROR("OBJ: failed to locate material " + strName + ", creating new material");
|
|
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
|
|
m_pModel->m_pCurrentMaterial->MaterialName.Set(strName);
|
|
m_pModel->m_MaterialLib.push_back(strName);
|
|
m_pModel->m_MaterialMap[strName] = m_pModel->m_pCurrentMaterial;
|
|
} else {
|
|
// Found, using detected material
|
|
m_pModel->m_pCurrentMaterial = (*it).second;
|
|
}
|
|
|
|
if ( needsNewMesh( strName ) ) {
|
|
createMesh( strName );
|
|
}
|
|
|
|
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName);
|
|
}
|
|
|
|
// Skip rest of line
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Get a comment, values will be skipped
|
|
void ObjFileParser::getComment() {
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Get material library from file.
|
|
void ObjFileParser::getMaterialLib() {
|
|
// Translate tuple
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
if( m_DataIt == m_DataItEnd ) {
|
|
return;
|
|
}
|
|
|
|
char *pStart = &(*m_DataIt);
|
|
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
|
|
++m_DataIt;
|
|
}
|
|
|
|
// Check for existence
|
|
const std::string strMatName(pStart, &(*m_DataIt));
|
|
std::string absName;
|
|
|
|
// Check if directive is valid.
|
|
if ( 0 == strMatName.length() ) {
|
|
ASSIMP_LOG_WARN( "OBJ: no name for material library specified." );
|
|
return;
|
|
}
|
|
|
|
if ( m_pIO->StackSize() > 0 ) {
|
|
std::string path = m_pIO->CurrentDirectory();
|
|
if ( '/' != *path.rbegin() ) {
|
|
path += '/';
|
|
}
|
|
absName += path;
|
|
absName += strMatName;
|
|
} else {
|
|
absName = strMatName;
|
|
}
|
|
|
|
IOStream *pFile = m_pIO->Open( absName );
|
|
if ( nullptr == pFile ) {
|
|
ASSIMP_LOG_ERROR("OBJ: Unable to locate material file " + strMatName);
|
|
std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl";
|
|
ASSIMP_LOG_INFO("OBJ: Opening fallback material file " + strMatFallbackName);
|
|
pFile = m_pIO->Open(strMatFallbackName);
|
|
if (!pFile) {
|
|
ASSIMP_LOG_ERROR("OBJ: Unable to locate fallback material file " + strMatFallbackName);
|
|
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Import material library data from file.
|
|
// Some exporters (e.g. Silo) will happily write out empty
|
|
// material files if the model doesn't use any materials, so we
|
|
// allow that.
|
|
std::vector<char> buffer;
|
|
BaseImporter::TextFileToBuffer( pFile, buffer, BaseImporter::ALLOW_EMPTY );
|
|
m_pIO->Close( pFile );
|
|
|
|
// Importing the material library
|
|
ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel.get() );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Set a new material definition as the current material.
|
|
void ObjFileParser::getNewMaterial() {
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
if( m_DataIt == m_DataItEnd ) {
|
|
return;
|
|
}
|
|
|
|
char *pStart = &(*m_DataIt);
|
|
std::string strMat( pStart, *m_DataIt );
|
|
while( m_DataIt != m_DataItEnd && IsSpaceOrNewLine( *m_DataIt ) ) {
|
|
++m_DataIt;
|
|
}
|
|
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
|
|
if ( it == m_pModel->m_MaterialMap.end() ) {
|
|
// Show a warning, if material was not found
|
|
ASSIMP_LOG_WARN("OBJ: Unsupported material requested: " + strMat);
|
|
m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial;
|
|
} else {
|
|
// Set new material
|
|
if ( needsNewMesh( strMat ) ) {
|
|
createMesh( strMat );
|
|
}
|
|
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat );
|
|
}
|
|
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
int ObjFileParser::getMaterialIndex( const std::string &strMaterialName )
|
|
{
|
|
int mat_index = -1;
|
|
if( strMaterialName.empty() ) {
|
|
return mat_index;
|
|
}
|
|
for (size_t index = 0; index < m_pModel->m_MaterialLib.size(); ++index)
|
|
{
|
|
if ( strMaterialName == m_pModel->m_MaterialLib[ index ])
|
|
{
|
|
mat_index = (int)index;
|
|
break;
|
|
}
|
|
}
|
|
return mat_index;
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Getter for a group name.
|
|
void ObjFileParser::getGroupName() {
|
|
std::string groupName;
|
|
|
|
// here we skip 'g ' from line
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, groupName);
|
|
if( isEndOfBuffer( m_DataIt, m_DataItEnd ) ) {
|
|
return;
|
|
}
|
|
|
|
// Change active group, if necessary
|
|
if ( m_pModel->m_strActiveGroup != groupName ) {
|
|
// Search for already existing entry
|
|
ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(groupName);
|
|
|
|
// We are mapping groups into the object structure
|
|
createObject( groupName );
|
|
|
|
// New group name, creating a new entry
|
|
if (it == m_pModel->m_Groups.end())
|
|
{
|
|
std::vector<unsigned int> *pFaceIDArray = new std::vector<unsigned int>;
|
|
m_pModel->m_Groups[ groupName ] = pFaceIDArray;
|
|
m_pModel->m_pGroupFaceIDs = (pFaceIDArray);
|
|
}
|
|
else
|
|
{
|
|
m_pModel->m_pGroupFaceIDs = (*it).second;
|
|
}
|
|
m_pModel->m_strActiveGroup = groupName;
|
|
}
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Not supported
|
|
void ObjFileParser::getGroupNumber()
|
|
{
|
|
// Not used
|
|
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Not supported
|
|
void ObjFileParser::getGroupNumberAndResolution()
|
|
{
|
|
// Not used
|
|
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Stores values for a new object instance, name will be used to
|
|
// identify it.
|
|
void ObjFileParser::getObjectName()
|
|
{
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
if( m_DataIt == m_DataItEnd ) {
|
|
return;
|
|
}
|
|
char *pStart = &(*m_DataIt);
|
|
while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
|
|
++m_DataIt;
|
|
}
|
|
|
|
std::string strObjectName(pStart, &(*m_DataIt));
|
|
if (!strObjectName.empty())
|
|
{
|
|
// Reset current object
|
|
m_pModel->m_pCurrent = NULL;
|
|
|
|
// Search for actual object
|
|
for (std::vector<ObjFile::Object*>::const_iterator it = m_pModel->m_Objects.begin();
|
|
it != m_pModel->m_Objects.end();
|
|
++it)
|
|
{
|
|
if ((*it)->m_strObjName == strObjectName)
|
|
{
|
|
m_pModel->m_pCurrent = *it;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Allocate a new object, if current one was not found before
|
|
if( NULL == m_pModel->m_pCurrent ) {
|
|
createObject( strObjectName );
|
|
}
|
|
}
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
}
|
|
// -------------------------------------------------------------------
|
|
// Creates a new object instance
|
|
void ObjFileParser::createObject(const std::string &objName)
|
|
{
|
|
ai_assert( NULL != m_pModel );
|
|
|
|
m_pModel->m_pCurrent = new ObjFile::Object;
|
|
m_pModel->m_pCurrent->m_strObjName = objName;
|
|
m_pModel->m_Objects.push_back( m_pModel->m_pCurrent );
|
|
|
|
createMesh( objName );
|
|
|
|
if( m_pModel->m_pCurrentMaterial )
|
|
{
|
|
m_pModel->m_pCurrentMesh->m_uiMaterialIndex =
|
|
getMaterialIndex( m_pModel->m_pCurrentMaterial->MaterialName.data );
|
|
m_pModel->m_pCurrentMesh->m_pMaterial = m_pModel->m_pCurrentMaterial;
|
|
}
|
|
}
|
|
// -------------------------------------------------------------------
|
|
// Creates a new mesh
|
|
void ObjFileParser::createMesh( const std::string &meshName )
|
|
{
|
|
ai_assert( NULL != m_pModel );
|
|
m_pModel->m_pCurrentMesh = new ObjFile::Mesh( meshName );
|
|
m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh );
|
|
unsigned int meshId = static_cast<unsigned int>(m_pModel->m_Meshes.size()-1);
|
|
if ( NULL != m_pModel->m_pCurrent )
|
|
{
|
|
m_pModel->m_pCurrent->m_Meshes.push_back( meshId );
|
|
}
|
|
else
|
|
{
|
|
ASSIMP_LOG_ERROR("OBJ: No object detected to attach a new mesh instance.");
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Returns true, if a new mesh must be created.
|
|
bool ObjFileParser::needsNewMesh( const std::string &materialName )
|
|
{
|
|
// If no mesh data yet
|
|
if (m_pModel->m_pCurrentMesh == nullptr)
|
|
{
|
|
return true;
|
|
}
|
|
bool newMat = false;
|
|
int matIdx = getMaterialIndex( materialName );
|
|
int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex;
|
|
if ( curMatIdx != int(ObjFile::Mesh::NoMaterial)
|
|
&& curMatIdx != matIdx
|
|
// no need create a new mesh if no faces in current
|
|
// lets say 'usemtl' goes straight after 'g'
|
|
&& !m_pModel->m_pCurrentMesh->m_Faces.empty() )
|
|
{
|
|
// New material -> only one material per mesh, so we need to create a new
|
|
// material
|
|
newMat = true;
|
|
}
|
|
return newMat;
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Shows an error in parsing process.
|
|
void ObjFileParser::reportErrorTokenInFace()
|
|
{
|
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
|
ASSIMP_LOG_ERROR("OBJ: Not supported token in face description detected");
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
} // Namespace Assimp
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
|