mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 21:24:46 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
406 lines
14 KiB
C++
406 lines
14 KiB
C++
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2020, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file FBXMaterial.cpp
|
|
* @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
|
|
*/
|
|
|
|
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
|
|
|
#include "FBXParser.h"
|
|
#include "FBXDocument.h"
|
|
#include "FBXImporter.h"
|
|
#include "FBXImportSettings.h"
|
|
#include "FBXDocumentUtil.h"
|
|
#include "FBXProperties.h"
|
|
#include <assimp/ByteSwapper.h>
|
|
|
|
#include <algorithm> // std::transform
|
|
#include "FBXUtil.h"
|
|
|
|
namespace Assimp {
|
|
namespace FBX {
|
|
|
|
using namespace Util;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: Object(id,element,name)
|
|
{
|
|
const Scope& sc = GetRequiredScope(element);
|
|
|
|
const Element* const ShadingModel = sc["ShadingModel"];
|
|
const Element* const MultiLayer = sc["MultiLayer"];
|
|
|
|
if(MultiLayer) {
|
|
multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
|
|
}
|
|
|
|
if(ShadingModel) {
|
|
shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
|
|
}
|
|
else {
|
|
DOMWarning("shading mode not specified, assuming phong",&element);
|
|
shading = "phong";
|
|
}
|
|
|
|
std::string templateName;
|
|
|
|
// lower-case shading because Blender (for example) writes "Phong"
|
|
std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
|
|
if(shading == "phong") {
|
|
templateName = "Material.FbxSurfacePhong";
|
|
}
|
|
else if(shading == "lambert") {
|
|
templateName = "Material.FbxSurfaceLambert";
|
|
}
|
|
else {
|
|
DOMWarning("shading mode not recognized: " + shading,&element);
|
|
}
|
|
|
|
props = GetPropertyTable(doc,templateName,element,sc);
|
|
|
|
// resolve texture links
|
|
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
|
for(const Connection* con : conns) {
|
|
|
|
// texture link to properties, not objects
|
|
if (!con->PropertyName().length()) {
|
|
continue;
|
|
}
|
|
|
|
const Object* const ob = con->SourceObject();
|
|
if(!ob) {
|
|
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
|
continue;
|
|
}
|
|
|
|
const Texture* const tex = dynamic_cast<const Texture*>(ob);
|
|
if(!tex) {
|
|
const LayeredTexture* const layeredTexture = dynamic_cast<const LayeredTexture*>(ob);
|
|
if(!layeredTexture) {
|
|
DOMWarning("source object for texture link is not a texture or layered texture, ignoring",&element);
|
|
continue;
|
|
}
|
|
const std::string& prop = con->PropertyName();
|
|
if (layeredTextures.find(prop) != layeredTextures.end()) {
|
|
DOMWarning("duplicate layered texture link: " + prop,&element);
|
|
}
|
|
|
|
layeredTextures[prop] = layeredTexture;
|
|
((LayeredTexture*)layeredTexture)->fillTexture(doc);
|
|
}
|
|
else
|
|
{
|
|
const std::string& prop = con->PropertyName();
|
|
if (textures.find(prop) != textures.end()) {
|
|
DOMWarning("duplicate texture link: " + prop,&element);
|
|
}
|
|
|
|
textures[prop] = tex;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Material::~Material()
|
|
{
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: Object(id,element,name)
|
|
, uvScaling(1.0f,1.0f)
|
|
, media(0)
|
|
{
|
|
const Scope& sc = GetRequiredScope(element);
|
|
|
|
const Element* const Type = sc["Type"];
|
|
const Element* const FileName = sc["FileName"];
|
|
const Element* const RelativeFilename = sc["RelativeFilename"];
|
|
const Element* const ModelUVTranslation = sc["ModelUVTranslation"];
|
|
const Element* const ModelUVScaling = sc["ModelUVScaling"];
|
|
const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"];
|
|
const Element* const Cropping = sc["Cropping"];
|
|
|
|
if(Type) {
|
|
type = ParseTokenAsString(GetRequiredToken(*Type,0));
|
|
}
|
|
|
|
if(FileName) {
|
|
fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
|
|
}
|
|
|
|
if(RelativeFilename) {
|
|
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
|
|
}
|
|
|
|
if(ModelUVTranslation) {
|
|
uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)),
|
|
ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1))
|
|
);
|
|
}
|
|
|
|
if(ModelUVScaling) {
|
|
uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)),
|
|
ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1))
|
|
);
|
|
}
|
|
|
|
if(Cropping) {
|
|
crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0));
|
|
crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
|
|
crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
|
|
crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
|
|
}
|
|
else {
|
|
// vc8 doesn't support the crop() syntax in initialization lists
|
|
// (and vc9 WARNS about the new (i.e. compliant) behaviour).
|
|
crop[0] = crop[1] = crop[2] = crop[3] = 0;
|
|
}
|
|
|
|
if(Texture_Alpha_Source) {
|
|
alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0));
|
|
}
|
|
|
|
props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
|
|
|
|
// 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
|
|
bool ok;
|
|
const aiVector3D& scaling = PropertyGet<aiVector3D>(*props, "Scaling", ok);
|
|
if (ok) {
|
|
uvScaling.x = scaling.x;
|
|
uvScaling.y = scaling.y;
|
|
}
|
|
|
|
const aiVector3D& trans = PropertyGet<aiVector3D>(*props, "Translation", ok);
|
|
if (ok) {
|
|
uvTrans.x = trans.x;
|
|
uvTrans.y = trans.y;
|
|
}
|
|
|
|
// resolve video links
|
|
if(doc.Settings().readTextures) {
|
|
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
|
for(const Connection* con : conns) {
|
|
const Object* const ob = con->SourceObject();
|
|
if(!ob) {
|
|
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
|
continue;
|
|
}
|
|
|
|
const Video* const video = dynamic_cast<const Video*>(ob);
|
|
if(video) {
|
|
media = video;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
Texture::~Texture()
|
|
{
|
|
|
|
}
|
|
|
|
LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name)
|
|
: Object(id,element,name)
|
|
,blendMode(BlendMode_Modulate)
|
|
,alpha(1)
|
|
{
|
|
const Scope& sc = GetRequiredScope(element);
|
|
|
|
const Element* const BlendModes = sc["BlendModes"];
|
|
const Element* const Alphas = sc["Alphas"];
|
|
|
|
|
|
if(BlendModes!=0)
|
|
{
|
|
blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(*BlendModes,0));
|
|
}
|
|
if(Alphas!=0)
|
|
{
|
|
alpha = ParseTokenAsFloat(GetRequiredToken(*Alphas,0));
|
|
}
|
|
}
|
|
|
|
LayeredTexture::~LayeredTexture()
|
|
{
|
|
|
|
}
|
|
|
|
void LayeredTexture::fillTexture(const Document& doc)
|
|
{
|
|
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
|
for(size_t i = 0; i < conns.size();++i)
|
|
{
|
|
const Connection* con = conns.at(i);
|
|
|
|
const Object* const ob = con->SourceObject();
|
|
if(!ob) {
|
|
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
|
continue;
|
|
}
|
|
|
|
const Texture* const tex = dynamic_cast<const Texture*>(ob);
|
|
|
|
textures.push_back(tex);
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
|
: Object(id,element,name)
|
|
, contentLength(0)
|
|
, content(0)
|
|
{
|
|
const Scope& sc = GetRequiredScope(element);
|
|
|
|
const Element* const Type = sc["Type"];
|
|
const Element* const FileName = sc.FindElementCaseInsensitive("FileName"); //some files retain the information as "Filename", others "FileName", who knows
|
|
const Element* const RelativeFilename = sc["RelativeFilename"];
|
|
const Element* const Content = sc["Content"];
|
|
|
|
if(Type) {
|
|
type = ParseTokenAsString(GetRequiredToken(*Type,0));
|
|
}
|
|
|
|
if(FileName) {
|
|
fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
|
|
}
|
|
|
|
if(RelativeFilename) {
|
|
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
|
|
}
|
|
|
|
if(Content && !Content->Tokens().empty()) {
|
|
//this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
|
|
try {
|
|
const Token& token = GetRequiredToken(*Content, 0);
|
|
const char* data = token.begin();
|
|
if (!token.IsBinary()) {
|
|
if (*data != '"') {
|
|
DOMError("embedded content is not surrounded by quotation marks", &element);
|
|
}
|
|
else {
|
|
size_t targetLength = 0;
|
|
auto numTokens = Content->Tokens().size();
|
|
// First time compute size (it could be large like 64Gb and it is good to allocate it once)
|
|
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
|
|
{
|
|
const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
|
|
size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
|
|
const char* base64data = dataToken.begin() + 1;
|
|
const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength);
|
|
if (outLength == 0)
|
|
{
|
|
DOMError("Corrupted embedded content found", &element);
|
|
}
|
|
targetLength += outLength;
|
|
}
|
|
if (targetLength == 0)
|
|
{
|
|
DOMError("Corrupted embedded content found", &element);
|
|
}
|
|
content = new uint8_t[targetLength];
|
|
contentLength = static_cast<uint64_t>(targetLength);
|
|
size_t dst_offset = 0;
|
|
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
|
|
{
|
|
const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
|
|
size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
|
|
const char* base64data = dataToken.begin() + 1;
|
|
dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset);
|
|
}
|
|
if (targetLength != dst_offset)
|
|
{
|
|
delete[] content;
|
|
contentLength = 0;
|
|
DOMError("Corrupted embedded content found", &element);
|
|
}
|
|
}
|
|
}
|
|
else if (static_cast<size_t>(token.end() - data) < 5) {
|
|
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
|
|
}
|
|
else if (*data != 'R') {
|
|
DOMWarning("video content is not raw binary data, ignoring", &element);
|
|
}
|
|
else {
|
|
// read number of elements
|
|
uint32_t len = 0;
|
|
::memcpy(&len, data + 1, sizeof(len));
|
|
AI_SWAP4(len);
|
|
|
|
contentLength = len;
|
|
|
|
content = new uint8_t[len];
|
|
::memcpy(content, data + 5, len);
|
|
}
|
|
} catch (const runtime_error& runtimeError)
|
|
{
|
|
//we don't need the content data for contents that has already been loaded
|
|
ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
|
|
runtimeError.what());
|
|
}
|
|
}
|
|
|
|
props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
|
|
}
|
|
|
|
|
|
Video::~Video()
|
|
{
|
|
if(content) {
|
|
delete[] content;
|
|
}
|
|
}
|
|
|
|
} //!FBX
|
|
} //!Assimp
|
|
|
|
#endif
|