Torque3D/Tools/CMake/torque3d.cmake
2015-01-24 22:08:26 +01:00

702 lines
23 KiB
CMake

# -----------------------------------------------------------------------------
# Copyright (c) 2014 GarageGames, LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# -----------------------------------------------------------------------------
project(${TORQUE_APP_NAME})
if(UNIX)
set(CXX_FLAG32 "")
#set(CXX_FLAG32 "-m32") #uncomment for build x32 on OSx64
# default compiler flags
# force compile 32 bit
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wall -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wall -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
# for asm files
SET (CMAKE_ASM_NASM_OBJECT_FORMAT "elf")
ENABLE_LANGUAGE (ASM_NASM)
endif()
# TODO: fmod support
###############################################################################
# modules
###############################################################################
option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
mark_as_advanced(TORQUE_SFX_VORBIS)
option(TORQUE_THEORA "Theora Video Support" ON)
mark_as_advanced(TORQUE_THEORA)
option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
mark_as_advanced(TORQUE_BASIC_LIGHTING)
if(WIN32)
option(TORQUE_SFX_DirectX "DirectX Sound" ON)
mark_as_advanced(TORQUE_SFX_DirectX)
else()
set(TORQUE_SFX_DirectX OFF)
endif()
option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
mark_as_advanced(TORQUE_SFX_OPENAL)
option(TORQUE_HIFI "HIFI? support" OFF)
mark_as_advanced(TORQUE_HIFI)
option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
mark_as_advanced(TORQUE_EXTENDED_MOVE)
if(WIN32)
option(TORQUE_SDL "Use SDL for window and input" OFF)
mark_as_advanced(TORQUE_SDL)
else()
set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
endif()
if(WIN32)
option(TORQUE_OPENGL "Allow OpenGL render" OFF)
#mark_as_advanced(TORQUE_OPENGL)
else()
set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
endif()
option(TORQUE_NAVIGATION "Enable Navigation module" OFF)
#mark_as_advanced(TORQUE_NAVIGATION)
option(TORQUE_TESTING "Enable unit test module" OFF)
mark_as_advanced(TORQUE_TESTING)
if(WIN32)
option(TORQUE_OPENGL "Allow OpenGL render" OFF)
#mark_as_advanced(TORQUE_OPENGL)
else()
set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
option(TORQUE_DEDICATED "Torque dedicated" OFF)
endif()
#Oculus VR
option(TORQUE_OCULUSVR "Enable OCULUSVR module" OFF)
mark_as_advanced(TORQUE_OCULUSVR)
if(TORQUE_OCULUSVR)
set(TORQUE_OCULUSVR_SDK_PATH "" CACHE PATH "OCULUSVR library path" FORCE)
else() # hide variable
set(TORQUE_OCULUSVR_SDK_PATH "" CACHE INTERNAL "" FORCE)
endif()
#Hydra
option(TORQUE_HYDRA "Enable HYDRA module" OFF)
mark_as_advanced(TORQUE_HYDRA)
if(TORQUE_HYDRA)
set(TORQUE_HYDRA_SDK_PATH "" CACHE PATH "HYDRA library path" FORCE)
else() # hide variable
set(TORQUE_HYDRA_SDK_PATH "" CACHE INTERNAL "" FORCE)
endif()
###############################################################################
# options
###############################################################################
if(NOT MSVC) # handle single-configuration generator
set(TORQUE_BUILD_TYPE "Debug" CACHE STRING "Select one of Debug, Release and RelWithDebInfo")
set_property(CACHE TORQUE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
set(TORQUE_ADDITIONAL_LINKER_FLAGS "" CACHE STRING "Additional linker flags")
mark_as_advanced(TORQUE_ADDITIONAL_LINKER_FLAGS)
endif()
option(TORQUE_MULTITHREAD "Multi Threading" ON)
mark_as_advanced(TORQUE_MULTITHREAD)
option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
option(TORQUE_PLAYER "Playback only?" OFF)
mark_as_advanced(TORQUE_PLAYER)
option(TORQUE_TOOLS "Enable or disable the tools" ON)
mark_as_advanced(TORQUE_TOOLS)
option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
mark_as_advanced(TORQUE_ENABLE_PROFILER)
option(TORQUE_DEBUG "T3D Debug mode" OFF)
mark_as_advanced(TORQUE_DEBUG)
option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
mark_as_advanced(TORQUE_SHIPPING)
option(TORQUE_DEBUG_NET "debug network" OFF)
mark_as_advanced(TORQUE_DEBUG_NET)
option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
mark_as_advanced(TORQUE_ENABLE_ASSERTS)
option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
#option(DEBUG_SPEW "more debug" OFF)
set(TORQUE_NO_DSO_GENERATION ON)
if(WIN32)
# warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
# warning C4018: '<' : signed/unsigned mismatch
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
# warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
if( TORQUE_CPU_X64 )
link_directories($ENV{DXSDK_DIR}/Lib/x64)
else()
link_directories($ENV{DXSDK_DIR}/Lib/x86)
endif()
endif()
# build types
if(NOT MSVC) # handle single-configuration generator
set(CMAKE_BUILD_TYPE ${TORQUE_BUILD_TYPE})
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(TORQUE_DEBUG TRUE)
elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
set(TORQUE_RELEASE TRUE)
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
set(TORQUE_RELEASE TRUE)
else()
message(FATAL_ERROR "Please select Debug, Release or RelWithDebInfo for TORQUE_BUILD_TYPE")
endif()
endif()
###############################################################################
# Always enabled paths first
###############################################################################
addPath("${srcDir}/") # must come first :)
addPathRec("${srcDir}/app")
addPath("${srcDir}/sfx/media")
addPath("${srcDir}/sfx/null")
addPath("${srcDir}/sfx")
addPath("${srcDir}/component")
addPath("${srcDir}/component/interfaces")
addPath("${srcDir}/console")
addPath("${srcDir}/core")
addPath("${srcDir}/core/stream")
addPath("${srcDir}/core/strings")
addPath("${srcDir}/core/util")
addPath("${srcDir}/core/util/test")
addPath("${srcDir}/core/util/journal")
addPath("${srcDir}/core/util/journal/test")
addPath("${srcDir}/core/util/zip")
addPath("${srcDir}/core/util/zip/test")
addPath("${srcDir}/core/util/zip/compressors")
addPath("${srcDir}/i18n")
addPath("${srcDir}/sim")
addPath("${srcDir}/util")
addPath("${srcDir}/windowManager")
addPath("${srcDir}/windowManager/torque")
addPath("${srcDir}/windowManager/test")
addPath("${srcDir}/math")
addPath("${srcDir}/math/util")
addPath("${srcDir}/math/test")
addPath("${srcDir}/platform")
addPath("${srcDir}/cinterface")
addPath("${srcDir}/platform/nativeDialogs")
if( NOT TORQUE_DEDICATED )
addPath("${srcDir}/platform/menus")
endif()
addPath("${srcDir}/platform/test")
addPath("${srcDir}/platform/threads")
addPath("${srcDir}/platform/async")
addPath("${srcDir}/platform/async/test")
addPath("${srcDir}/platform/input")
addPath("${srcDir}/platform/output")
addPath("${srcDir}/app")
addPath("${srcDir}/app/net")
addPath("${srcDir}/util/messaging")
addPath("${srcDir}/gfx/Null")
addPath("${srcDir}/gfx/test")
addPath("${srcDir}/gfx/bitmap")
addPath("${srcDir}/gfx/bitmap/loaders")
addPath("${srcDir}/gfx/util")
addPath("${srcDir}/gfx/video")
addPath("${srcDir}/gfx")
addPath("${srcDir}/shaderGen")
addPath("${srcDir}/gfx/sim")
addPath("${srcDir}/gui/buttons")
addPath("${srcDir}/gui/containers")
addPath("${srcDir}/gui/controls")
addPath("${srcDir}/gui/core")
addPath("${srcDir}/gui/game")
addPath("${srcDir}/gui/shiny")
addPath("${srcDir}/gui/utility")
addPath("${srcDir}/gui")
addPath("${srcDir}/collision")
addPath("${srcDir}/materials")
addPath("${srcDir}/lighting")
addPath("${srcDir}/lighting/common")
addPath("${srcDir}/renderInstance")
addPath("${srcDir}/scene")
addPath("${srcDir}/scene/culling")
addPath("${srcDir}/scene/zones")
addPath("${srcDir}/scene/mixin")
addPath("${srcDir}/shaderGen")
addPath("${srcDir}/terrain")
addPath("${srcDir}/environment")
addPath("${srcDir}/forest")
addPath("${srcDir}/forest/ts")
addPath("${srcDir}/ts")
addPath("${srcDir}/ts/arch")
addPath("${srcDir}/physics")
addPath("${srcDir}/gui/3d")
addPath("${srcDir}/postFx")
addPath("${srcDir}/T3D")
addPath("${srcDir}/T3D/examples")
addPath("${srcDir}/T3D/fps")
addPath("${srcDir}/T3D/fx")
addPath("${srcDir}/T3D/vehicles")
addPath("${srcDir}/T3D/physics")
addPath("${srcDir}/T3D/decal")
addPath("${srcDir}/T3D/sfx")
addPath("${srcDir}/T3D/gameBase")
addPath("${srcDir}/T3D/turret")
addPath("${srcDir}/main/")
addPathRec("${srcDir}/ts/collada")
addPathRec("${srcDir}/ts/loader")
addPathRec("${projectSrcDir}")
###############################################################################
# modular paths
###############################################################################
# lighting
if(TORQUE_ADVANCED_LIGHTING)
addPath("${srcDir}/lighting/advanced")
addPathRec("${srcDir}/lighting/shadowMap")
if(WIN32)
addPathRec("${srcDir}/lighting/advanced/hlsl")
endif()
if(TORQUE_OPENGL)
addPathRec("${srcDir}/lighting/advanced/glsl")
endif()
addDef(TORQUE_ADVANCED_LIGHTING)
endif()
if(TORQUE_BASIC_LIGHTING)
addPathRec("${srcDir}/lighting/basic")
addPathRec("${srcDir}/lighting/shadowMap")
addDef(TORQUE_BASIC_LIGHTING)
endif()
# DirectX Sound
if(TORQUE_SFX_DirectX)
addLib(x3daudio.lib)
addPathRec("${srcDir}/sfx/dsound")
addPathRec("${srcDir}/sfx/xaudio")
endif()
# OpenAL
if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
addPath("${srcDir}/sfx/openal")
#addPath("${srcDir}/sfx/openal/mac")
if(WIN32)
addPath("${srcDir}/sfx/openal/win32")
addInclude("${libDir}/openal/win32")
endif()
if(UNIX)
addPath("${srcDir}/sfx/openal/linux")
endif()
endif()
# Vorbis
if(TORQUE_SFX_VORBIS)
addInclude(${libDir}/libvorbis/include)
addDef(TORQUE_OGGVORBIS)
addLib(libvorbis)
addLib(libogg)
endif()
# Theora
if(TORQUE_THEORA)
addPath("${srcDir}/core/ogg")
addPath("${srcDir}/gfx/video")
addPath("${srcDir}/gui/theora")
addDef(TORQUE_OGGTHEORA)
addDef(TORQUE_OGGVORIBS)
addInclude(${libDir}/libtheora/include)
addLib(libtheora)
endif()
# Include tools for non-tool builds (or define player if a tool build)
if(TORQUE_TOOLS)
addPath("${srcDir}/gui/worldEditor")
addPath("${srcDir}/environment/editors")
addPath("${srcDir}/forest/editor")
addPath("${srcDir}/gui/editor")
addPath("${srcDir}/gui/editor/inspector")
endif()
if(TORQUE_HIFI)
addPath("${srcDir}/T3D/gameBase/hifi")
addDef(TORQUE_HIFI_NET)
endif()
if(TORQUE_EXTENDED_MOVE)
addPath("${srcDir}/T3D/gameBase/extended")
addDef(TORQUE_EXTENDED_MOVE)
else()
addPath("${srcDir}/T3D/gameBase/std")
endif()
if(TORQUE_SDL)
addPathRec("${srcDir}/windowManager/sdl")
addPathRec("${srcDir}/platformSDL")
if(TORQUE_OPENGL)
addPathRec("${srcDir}/gfx/gl/sdl")
endif()
if(UNIX)
#set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
set(ENV{CFLAGS} "${CXX_FLAG32} -g -O3")
if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
set(ENV{LDFLAGS} "${CXX_FLAG32}")
else()
set(ENV{LDFLAGS} "${CXX_FLAG32} ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
endif()
endif()
#override and hide SDL2 cache variables
set(SDL_SHARED ON CACHE INTERNAL "" FORCE)
set(SDL_STATIC OFF CACHE INTERNAL "" FORCE)
add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
endif()
if(TORQUE_TESTING)
include( "modules/module_testing.cmake" )
endif()
if(TORQUE_NAVIGATION)
include( "modules/module_navigation.cmake" )
endif()
if(TORQUE_OCULUSVR)
include( "modules/module_oculusVR.cmake" )
endif()
if(TORQUE_HYDRA)
include( "modules/module_hydra.cmake" )
endif()
if(TORQUE_DEDICATED)
addDef(TORQUE_DEDICATED)
endif()
include( "modules/module_testing.cmake" )
###############################################################################
# platform specific things
###############################################################################
if(WIN32)
addPath("${srcDir}/platformWin32")
addPath("${srcDir}/platformWin32/nativeDialogs")
addPath("${srcDir}/platformWin32/menus")
addPath("${srcDir}/platformWin32/threads")
addPath("${srcDir}/platformWin32/videoInfo")
addPath("${srcDir}/platformWin32/minidump")
addPath("${srcDir}/windowManager/win32")
#addPath("${srcDir}/gfx/D3D8")
addPath("${srcDir}/gfx/D3D")
addPath("${srcDir}/gfx/D3D9")
addPath("${srcDir}/gfx/D3D9/pc")
addPath("${srcDir}/shaderGen/HLSL")
addPath("${srcDir}/terrain/hlsl")
addPath("${srcDir}/forest/hlsl")
# add windows rc file for the icon
addFile("${projectSrcDir}/torque.rc")
endif()
if(APPLE)
addPath("${srcDir}/platformMac")
addPath("${srcDir}/platformMac/menus")
addPath("${srcDir}/platformPOSIX")
addPath("${srcDir}/windowManager/mac")
addPath("${srcDir}/gfx/gl")
addPath("${srcDir}/gfx/gl/ggl")
addPath("${srcDir}/gfx/gl/ggl/mac")
addPath("${srcDir}/gfx/gl/ggl/generated")
addPath("${srcDir}/shaderGen/GLSL")
addPath("${srcDir}/terrain/glsl")
addPath("${srcDir}/forest/glsl")
endif()
if(XBOX360)
addPath("${srcDir}/platformXbox")
addPath("${srcDir}/platformXbox/threads")
addPath("${srcDir}/windowManager/360")
addPath("${srcDir}/gfx/D3D9")
addPath("${srcDir}/gfx/D3D9/360")
addPath("${srcDir}/shaderGen/HLSL")
addPath("${srcDir}/shaderGen/360")
addPath("${srcDir}/ts/arch/360")
addPath("${srcDir}/terrain/hlsl")
addPath("${srcDir}/forest/hlsl")
endif()
if(PS3)
addPath("${srcDir}/platformPS3")
addPath("${srcDir}/platformPS3/threads")
addPath("${srcDir}/windowManager/ps3")
addPath("${srcDir}/gfx/gl")
addPath("${srcDir}/gfx/gl/ggl")
addPath("${srcDir}/gfx/gl/ggl/ps3")
addPath("${srcDir}/gfx/gl/ggl/generated")
addPath("${srcDir}/shaderGen/GLSL")
addPath("${srcDir}/ts/arch/ps3")
addPath("${srcDir}/terrain/glsl")
addPath("${srcDir}/forest/glsl")
endif()
if(UNIX)
# linux_dedicated
if(TORQUE_DEDICATED)
addPath("${srcDir}/windowManager/dedicated")
# ${srcDir}/platformX86UNIX/*.client.* files are not needed
# @todo: move to separate file
file( GLOB tmp_files
${srcDir}/platformX86UNIX/*.cpp
${srcDir}/platformX86UNIX/*.c
${srcDir}/platformX86UNIX/*.cc
${srcDir}/platformX86UNIX/*.h )
file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
foreach( f ${tmp_files} )
addFile( ${f} )
endforeach()
else()
addPath("${srcDir}/platformX86UNIX")
addPath("${srcDir}/platformX86UNIX/nativeDialogs")
endif()
# linux
addPath("${srcDir}/platformX86UNIX/threads")
addPath("${srcDir}/platformPOSIX")
endif()
if( TORQUE_OPENGL )
addPath("${srcDir}/shaderGen/GLSL")
if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
addPath("${srcDir}/gfx/gl")
addPath("${srcDir}/gfx/gl/tGL")
addPath("${srcDir}/shaderGen/GLSL")
addPath("${srcDir}/terrain/glsl")
addPath("${srcDir}/forest/glsl")
# glew
LIST(APPEND ${PROJECT_NAME}_files "${libDir}/glew/src/glew.c")
endif()
if(WIN32 AND NOT TORQUE_SDL)
addPath("${srcDir}/gfx/gl/win32")
endif()
endif()
###############################################################################
###############################################################################
finishExecutable()
###############################################################################
###############################################################################
message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
# configure the relevant files only once
if(NOT EXISTS "${projectSrcDir}/torque.ico")
CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
endif()
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" AND NOT EXISTS "${projectOutDir}/main.cs")
CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
endif()
if(WIN32)
if(NOT EXISTS "${projectSrcDir}/torque.rc")
CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
endif()
if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
endif()
if(NOT EXISTS "${projectOutDir}/cleanup.bat")
CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
endif()
endif()
###############################################################################
# Common Libraries
###############################################################################
addLib(lmng)
addLib(lpng)
addLib(lungif)
addLib(ljpeg)
addLib(zlib)
addLib(tinyxml)
addLib(opcode)
addLib(squish)
addLib(collada)
addLib(pcre)
addLib(convexDecomp)
if(WIN32)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
addLib("${TORQUE_EXTERNAL_LIBS}")
if(TORQUE_OPENGL)
addLib(OpenGL32.lib)
endif()
endif()
if(UNIX)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
endif()
if(UNIX)
# copy pasted from T3D build system, some might not be needed
set(TORQUE_EXTERNAL_LIBS "rt dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
mark_as_advanced(TORQUE_EXTERNAL_LIBS)
string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
endif()
###############################################################################
# Always enabled Definitions
###############################################################################
addDef(TORQUE_DEBUG Debug)
addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
addDef(TORQUE_SHADERGEN)
addDef(INITGUID)
addDef(NTORQUE_SHARED)
addDef(UNICODE)
addDef(_UNICODE) # for VS
addDef(TORQUE_UNICODE)
#addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
addDef(BAN_OPCODE_AUTOLINK)
addDef(ICE_NO_DLL)
addDef(TORQUE_OPCODE)
addDef(TORQUE_COLLADA)
addDef(DOM_INCLUDE_TINYXML)
addDef(PCRE_STATIC)
addDef(_CRT_SECURE_NO_WARNINGS)
addDef(_CRT_SECURE_NO_DEPRECATE)
if(UNIX)
addDef(LINUX)
endif()
if(TORQUE_OPENGL)
addDef(TORQUE_OPENGL)
if(WIN32)
addDef(GLEW_STATIC)
endif()
endif()
if(TORQUE_SDL)
addDef(TORQUE_SDL)
addInclude(${libDir}/sdl/include)
addLib(SDL2)
endif()
if(TORQUE_STATIC_CODE_ANALYSIS)
addDef( "ON_FAIL_ASSERTFATAL=exit(1)" )
endif()
###############################################################################
# Include Paths
###############################################################################
addInclude("${projectSrcDir}")
addInclude("${srcDir}/")
addInclude("${libDir}/lmpg")
addInclude("${libDir}/lpng")
addInclude("${libDir}/ljpeg")
addInclude("${libDir}/lungif")
addInclude("${libDir}/zlib")
addInclude("${libDir}/") # for tinyxml
addInclude("${libDir}/tinyxml")
addInclude("${libDir}/squish")
addInclude("${libDir}/convexDecomp")
addInclude("${libDir}/libogg/include")
addInclude("${libDir}/opcode")
addInclude("${libDir}/collada/include")
addInclude("${libDir}/collada/include/1.4")
if(TORQUE_OPENGL)
addInclude("${libDir}/glew/include")
endif()
if(UNIX)
addInclude("/usr/include/freetype2/freetype")
addInclude("/usr/include/freetype2")
endif()
if(TORQUE_OPENGL)
addInclude("${libDir}/glew/include")
endif()
# external things
if(WIN32)
set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
endif()
if(UNIX)
addInclude("/usr/include/freetype2/freetype")
addInclude("/usr/include/freetype2")
endif()
if(MSVC)
# Match projectGenerator naming for executables
set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
foreach(INDEX RANGE 2)
list(GET OUTPUT_CONFIG ${INDEX} CONF)
list(GET OUTPUT_SUFFIX ${INDEX} SUFFIX)
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME_${CONF} ${PROJECT_NAME}_${SUFFIX})
endforeach()
endif()
###############################################################################
# Installation
###############################################################################
if(TORQUE_TEMPLATE)
message("Prepare Template(${TORQUE_TEMPLATE}) install...")
INSTALL(DIRECTORY "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game" DESTINATION "${TORQUE_APP_DIR}")
if(WIN32)
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${TORQUE_APP_DIR}")
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${TORQUE_APP_DIR}")
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${TORQUE_APP_DIR}")
INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")
endif()
endif()