Torque3D/Engine/source/unit/tests/testSwizzle.cpp
2012-09-19 11:15:01 -04:00

126 lines
4.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "unit/test.h"
#include "unit/memoryTester.h"
#include "core/util/swizzle.h"
#include "math/mRandom.h"
using namespace UnitTesting;
class TestStruct
{
private:
static U32 smIdx;
U32 mIdx;
U32 mData;
public:
TestStruct( const S32 data = -1 ) : mData( data ), mIdx( smIdx++ ) {};
dsize_t Idx() const { return mIdx; }
U32 Data() const { return mData; }
void Data(U32 val) { mData = val; }
};
U32 TestStruct::smIdx = 0;
CreateUnitTest(TestSwizzle, "Utils/Swizzle")
{
void run()
{
//------------------------------------------------------------------------
// Debugger-Observable Functionality Tests
//------------------------------------------------------------------------
U8 simpleBuffer[] = { 0, 1, 2, 3 };
U8 simpleTest[] = { 0, 1, 2, 3 };
#define RESET_SIMPLE() dMemcpy( simpleTest, simpleBuffer, sizeof( simpleBuffer ) )
//------------------------------------------------------------------------
// No-switch test
dsize_t noSwzl4[] = { 0, 1, 2, 3 };
Swizzle<U8,4> noSwizzle4( noSwzl4 );
noSwizzle4.InPlace( simpleTest, sizeof( simpleTest ) );
test( dMemcmp( simpleTest, simpleBuffer, sizeof( simpleBuffer ) ) == 0, "No-switch test failed!" );
RESET_SIMPLE();
//------------------------------------------------------------------------
// No-brainer RGBA->BGRA test
dsize_t bgraSwzl[] = { 2, 1, 0, 3 };
Swizzle<U8,4> bgraSwizzle( bgraSwzl );
U8 bgraTest[] = { 2, 1, 0, 3 };
bgraSwizzle.InPlace( simpleTest, sizeof( simpleTest ) );
test( dMemcmp( simpleTest, bgraTest, sizeof( bgraTest ) ) == 0, "U8 RGBA->BGRA test failed" );
//------------------------------------------------------------------------
// Reverse test
bgraSwizzle.InPlace( simpleTest, sizeof( simpleTest ) );
test( dMemcmp( simpleTest, simpleBuffer, sizeof( simpleBuffer ) ) == 0, "U8 RGBA->BGRA reverse test failed" );
RESET_SIMPLE();
//------------------------------------------------------------------------
// Object support test
Swizzle<TestStruct,4> bgraObjSwizzle( bgraSwzl );
{
U32 objIdx[] = { 0, 1, 2, 3 };
FrameTemp<TestStruct> objTest( sizeof( objIdx ) / sizeof( U32 ) );
FrameTemp<U32> randData( sizeof( objIdx ) / sizeof( U32 ) );
bool same = true;
for( U32 i = 0; i < sizeof( objIdx ) / sizeof( U32 ); i++ )
{
// Make random data and assign it
randData[i] = gRandGen.randI();
objTest[i].Data( randData[i] );
// Continue object sanity check
same &= ( objTest[i].Idx() == objIdx[i] );
}
test( same, "Test object failed to be competent" );
bgraObjSwizzle.InPlace( ~objTest, sizeof( TestStruct ) * ( sizeof( objIdx ) / sizeof( U32 ) ) );
same = true;
for( U32 i = 0; i < sizeof( objIdx ) / sizeof( U32 ); i++ )
same &= ( objTest[i].Idx() == bgraTest[i] ) && ( objTest[i].Data() == randData[ (U32)bgraTest[ i ] ] );
test( same, "Object RGBA->BGRA test failed." );
bgraObjSwizzle.InPlace( ~objTest, sizeof( TestStruct ) * ( sizeof( objIdx ) / sizeof( U32 ) ) );
same = true;
for( U32 i = 0; i < sizeof( objIdx ) / sizeof( U32 ); i++ )
same &= ( objTest[i].Idx() == objIdx[i] ) && ( objTest[i].Data() == randData[i] );
test( same, "Object RGBA->BGRA reverse test failed." );
}
}
};