mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXSOUND_H_
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#define _SFXSOUND_H_
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#ifndef _SFXSOURCE_H_
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#include "sfx/sfxSource.h"
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#endif
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#ifndef _SFXVOICE_H_
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#include "sfx/sfxVoice.h"
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#endif
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _MMATRIX_H_
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#include "math/mMatrix.h"
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#endif
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#ifndef _TSTREAM_H_
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#include "core/stream/tStream.h"
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#endif
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#ifndef _SFXPROFILE_H_
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#include "sfx/sfxProfile.h"
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#endif
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class SFXBuffer;
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class SFXDevice;
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/// A scriptable controller playing a specific single sound file.
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class SFXSound : public SFXSource,
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public IPositionable< U32 >
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{
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friend class SFXSystem;
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typedef SFXSource Parent;
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protected:
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/// Used by SFXSystem to create sources.
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static SFXSound* _create( SFXDevice* device, SFXProfile* profile );
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static SFXSound* _create( SFXDevice* device, const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
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/// Internal constructor used for sources.
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SFXSound( SFXProfile* profile, SFXDescription* description );
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/// The device specific voice which is used during
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/// playback. By making it a SafePtr it will NULL
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/// automatically when the device is deleted.
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StrongWeakRefPtr< SFXVoice > mVoice;
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/// The reference counted device specific buffer used by
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/// the voice for playback.
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StrongWeakRefPtr< SFXBuffer > mBuffer;
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/// The duration of the sound cached from the buffer in
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/// _initBuffer() used for managing virtual sources.
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U32 mDuration;
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/// Create a new voice for this source.
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bool _allocVoice( SFXDevice* device );
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/// Release the voice if the source has one.
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bool _releaseVoice();
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///
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void _setBuffer( SFXBuffer* buffer );
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/// Reload the sound buffer. Temporarily goes to virtualized playback when necessary.
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void _reloadBuffer();
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///
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void _onProfileChanged( SFXProfile* profile )
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{
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if( profile == mTrack )
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_reloadBuffer();
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}
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// SFXSource.
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virtual void _play();
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virtual void _pause();
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virtual void _stop();
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virtual void _updateStatus();
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virtual void _onParameterEvent( SFXParameter* parameter, SFXParameterEvent event );
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virtual void _updateVolume( const MatrixF& listener );
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virtual void _updatePitch();
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virtual void _updatePriority();
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virtual void _setMinMaxDistance( F32 min, F32 max );
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virtual void _setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
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public:
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DECLARE_CONOBJECT( SFXSound );
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/// The default constructor is *only* here to satisfy the
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/// construction needs of IMPLEMENT_CONOBJECT. It does not
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/// create a valid source!
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explicit SFXSound();
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/// This is normally called from the system to
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/// detect if this source has been assigned a
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/// voice for playback.
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bool hasVoice() const { return mVoice != NULL; }
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/// Return the current playback position in milliseconds.
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/// @note For looping sources, this returns the position in the current cycle.
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U32 getPosition() const;
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/// Set the current playback position in milliseconds.
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void setPosition( U32 ms );
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/// Returns the source's total playback time in milliseconds.
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U32 getDuration() const { return mDuration; }
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/// Return true if the sound stream tied to the source is currently in a buffer underrun situation.
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bool isBlocked() const { return ( mVoice && mVoice->getStatus() == SFXStatusBlocked ); }
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/// Returns true if this is a continuously streaming source.
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bool isStreaming() const { return mDescription->mIsStreaming; }
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/// Returns true if the source's associated data is ready for playback.
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bool isReady() const;
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/// Return the SFXProfile datablock attached to this sound.
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SFXProfile* getProfile() const;
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/// Used to sort sources by attenuated volume and channel priority.
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static S32 QSORT_CALLBACK qsortCompare( const void* item1, const void* item2 );
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// SFXSource.
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virtual void setTransform( const MatrixF& transform );
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virtual void setVelocity( const VectorF& velocity );
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virtual bool isVirtualized() const;
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virtual F32 getElapsedPlayTimeCurrentCycle() const;
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virtual F32 getTotalPlayTime() const;
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// SimObject.
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virtual void onRemove();
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virtual void onDeleteNotify( SimObject* object );
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};
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#endif // !_SFXSOUND_H_
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